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            <title>v6.21.0-beta.2</title>
            <pubDate>Tue, 27 Oct 2026 10:10:27 +0000</pubDate>
            <sparkle:channel>beta</sparkle:channel>
            <sparkle:version>1019</sparkle:version>
            <sparkle:shortVersionString>v6.21.0-beta.2</sparkle:shortVersionString>
            <sparkle:minimumSystemVersion>14.0</sparkle:minimumSystemVersion>
            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.21.0-beta.2</h2><a id="user-content-v6210-beta2" class="anchor" aria-label="Permalink: v6.21.0-beta.2" href="#v6210-beta2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">本地化资源全量重写</h4><a id="user-content-本地化资源全量重写" class="anchor" aria-label="Permalink: 本地化资源全量重写" href="#本地化资源全量重写"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>本版本按功能域全量重写了界面语言资源，个别界面可能出现文案显示异常；如遇到问题，请通过 ｢设置 - 问题反馈｣ 提交反馈。</p>
<div class="markdown-heading"><h4 class="heading-element">生息演算迁移到 ｢小工具-牛杂｣</h4><a id="user-content-生息演算迁移到-小工具-牛杂" class="anchor" aria-label="Permalink: 生息演算迁移到 ｢小工具-牛杂｣" href="#生息演算迁移到-小工具-牛杂"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>生息演算从任务队列迁移到 ｢小工具-牛杂｣ 独立运行，任务队列中已有的条目与设置升级后自动迁入。</p>
<div class="markdown-heading"><h4 class="heading-element">黑流树海刷开局支持凹第一层实托邦</h4><a id="user-content-黑流树海刷开局支持凹第一层实托邦" class="anchor" aria-label="Permalink: 黑流树海刷开局支持凹第一层实托邦" href="#黑流树海刷开局支持凹第一层实托邦"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>刷开局新增 ｢凹第一层实托邦｣ 选项，需难度 6 及以上。</p>
<div class="markdown-heading"><h4 class="heading-element">编队与选人提速</h4><a id="user-content-编队与选人提速" class="anchor" aria-label="Permalink: 编队与选人提速" href="#编队与选人提速"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>自动编队优先在当前页匹配待选干员，减少翻页；自定义基建与宿舍选人按职业分桶定位剩余目标干员。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">Localization Resources Fully Rewritten</h4><a id="user-content-localization-resources-fully-rewritten" class="anchor" aria-label="Permalink: Localization Resources Fully Rewritten" href="#localization-resources-fully-rewritten"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>The UI localization resources have been extensively rewritten by feature domain in this version; a few texts may display incorrectly. If you run into any, please report via Settings - Issue Report.</p>
<div class="markdown-heading"><h4 class="heading-element">Reclamation Algorithm Moved to Toolbox "Useful Tasks"</h4><a id="user-content-reclamation-algorithm-moved-to-toolbox-useful-tasks" class="anchor" aria-label="Permalink: Reclamation Algorithm Moved to Toolbox &quot;Useful Tasks&quot;" href="#reclamation-algorithm-moved-to-toolbox-useful-tasks"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Reclamation Algorithm now runs standalone in the Toolbox "Useful Tasks" section; existing entries in the task queue are migrated automatically with their settings preserved.</p>
<div class="markdown-heading"><h4 class="heading-element">BlackFlow Start Run: Reroll Until Floor 1 is 实托邦</h4><a id="user-content-blackflow-start-run-reroll-until-floor-1-is-实托邦" class="anchor" aria-label="Permalink: BlackFlow Start Run: Reroll Until Floor 1 is 实托邦" href="#blackflow-start-run-reroll-until-floor-1-is-实托邦"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>New option for start-run farming to reroll until Floor 1 is 实托邦 (a Floor 1 variant); requires difficulty 6 or above.</p>
<div class="markdown-heading"><h4 class="heading-element">Faster Formation and Operator Selection</h4><a id="user-content-faster-formation-and-operator-selection" class="anchor" aria-label="Permalink: Faster Formation and Operator Selection" href="#faster-formation-and-operator-selection"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Auto formation now matches operators on the current page first, reducing paging; custom infrast and dormitory selection locate remaining targets by class.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.21.0-beta.2 (2026-10-27)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>缩小萨米肉鸽战斗节点的点击区域，修复与敌人情报区域重合导致的误触 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18877">#18877</a>) @ZiyinLin</li>
<li>修复自定义基建与宿舍选人按职业分桶时，装置与多职业干员被错误分桶导致卡住或漏选的问题 @youzibigg</li>
<li>修复部分确认弹窗的确认与取消按钮语义反转的问题，危险操作弹窗默认聚焦取消按钮 @ABA2396</li>
<li>PC 端连接失败时仅在未找到游戏窗口的情况下尝试启动客户端，修复窗口存在但连接失败（如分辨率不符）时误启动客户端的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18890">#18890</a>) @moranfanhua</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>同步近期行为变更到五语言文档，协议文档补 GpuDeviceRemoved 与 UnknownTask 回调及未定义任务名停止任务链的语义，用户手册补库存保持与黑流树海刷开局等小节 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18881">#18881</a>) @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>本地化 key 按功能域全量重命名，配套排序与引用校验工具 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18879">#18879</a>) @ABA2396</li>
<li>调整 NetBeauty 依赖收纳布局，放行运行时核心组件 @ABA2396</li>
<li>统一源码文件无 BOM，并以 pre-commit 钩子强制 @ABA2396</li>
<li>修订仓库开发约定 @ABA2396</li>
</ul>
</details>
<details>
<summary><b>v6.21.0-beta.1 (2026-10-26)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>生息演算迁移到 ｢小工具-牛杂｣ 独立运行，任务队列中已有的条目与设置自动迁入 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18809">#18809</a>) @ABA2396</li>
<li>黑流树海刷开局新增 ｢凹第一层实托邦｣ 选项，需难度 6 及以上 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18840">#18840</a>) @ZiyinLin @ABA2396</li>
<li>黑流树海开局支援页按所选策略的优先级顺序选取奖励 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18837">#18837</a>) @ZiyinLin</li>
<li>菲亚梅塔心情恢复的恢复目标新增琴柳、承曦格雷伊、温蒂、槐琥、至简、旅骨 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18688">#18688</a>) @Reverse0xCC @ABA2396</li>
<li>库存保持新增 ｢芯片组计入双芯片折算｣ 选项，统计芯片组时计入双芯片的折算数量 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>今日关卡小提示新增 PR 芯片本的双芯片库存显示，掉落名称与库存数按掉落着色 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/16193">#16193</a>) @soundofautumn @ABA2396</li>
<li>自动编队优先在当前页匹配待选干员，减少翻页，编队更快 @ABA2396</li>
<li>自定义基建与宿舍选人按职业分桶定位剩余目标干员，选人更快 @ABA2396</li>
<li>库存刷取与库存保持在无库存数据时跳过刷取并提示更新库存，识别结果为空时保留已有库存数据 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18850">#18850</a>) @ABA2396</li>
<li>基建训练室日志附带当时的界面截图 @ABA2396</li>
<li>优化小工具干员识别结果卡片布局 @ABA2396</li>
<li>基建房间列表一键全选/清空改为一次写入 @ABA2396</li>
<li>黑流树海界面提示统一用词为 ｢层｣ @ABA2396</li>
<li>更新黑流树海说明文案，与当前行为一致 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18852">#18852</a>) @ZiyinLin</li>
<li>Unify the activity rewards claiming tasks and reuse the CreditShop-Bought template @HX3N</li>
<li>YostarEN/YostarKR update the Annihilation navigation templates @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-1" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>任务链引用未定义任务时停止任务并提示资源可能损坏，附修复引导 @ABA2396</li>
<li>使用 GPU 推理时若推理设备失效（如运行中更新显卡驱动），停止任务并提示重启 MAA (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18472">#18472</a>) @crazysmile-PhD</li>
<li>修复 ｢运行任务时阻止休眠｣ 在定时启动时概率性失效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18849">#18849</a>) @zytyan</li>
<li>任务完成后动作的确认倒计时期间保持系统唤醒，避免完成后动作不执行 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18789">#18789</a>) @crazysmile-PhD</li>
<li>修复再次启动 MAA 唤醒已有实例时，第二实例误入更新流程导致的更新异常 @ABA2396</li>
<li>修复自动编队复用上一轮编队时多余干员未取消选中与漏选干员的问题 @status102 @ABA2396</li>
<li>修复自定义基建选人完成后未回到干员列表首页，导致后续收尾排序出错的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18823">#18823</a>) @youzibigg @ABA2396</li>
<li>修复基建房间列表出现重复条目的问题 @ABA2396</li>
<li>修复干员培养点击干员卡片顶部无法进入详情页的问题 @ABA2396</li>
<li>材料合成选择干员后增加等待，降低界面动画未刷新导致的误识别 @Lancarus</li>
<li>修复库存保持 ｢手动输入关卡｣ 悬停提示显示错误的问题 @ABA2396</li>
<li>黑流树海新增 ｢三重身｣ ｢溯源｣ 节点的识别分派，修复相关节点卡住的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18808">#18808</a>) @ZiyinLin</li>
<li>黑流树海招募确认兼容带藏品增益的按钮外观，修复拿到相关藏品后卡住的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18826">#18826</a>) @ZiyinLin</li>
<li>黑流树海开局分队确认点击未生效时自动重试，修复卡在分队页的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18856">#18856</a>) @ZiyinLin</li>
<li>扩大黑流树海开局支援确认框的识别区域，兼容带襁褓动物时的布局 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18804">#18804</a>) @chanshengbinying</li>
<li>修复黑流树海拾取自然物后弹窗未关闭的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18822">#18822</a>) @youzibigg</li>
<li>更正黑流树海结局通关后的跳过按钮模板 @ZiyinLin</li>
<li>修正部分保全与肉鸽作业中部署方向的拼写错误，修复朝向不生效的问题 @Lancarus</li>
<li>定时执行的自定义配置提示由 ｢重启游戏｣ 更正为 ｢重启 MAA｣ (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18851">#18851</a>) @youzibigg</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other-1" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>移除未接入 CI 的旧测试脚手架 @ABA2396</li>
<li>清理无引用的本地化键与无用代码 @ABA2396</li>
<li>统一界面文案的角引号与单位空格排版 @ABA2396</li>
<li>CoreML 检测限定 Apple 平台，修复非 Apple 平台的编译失败 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18833">#18833</a>) @wangl-cc</li>
<li>RoguelikeMapConfig 补缺失的头文件包含 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18750">#18750</a>) @wangl-cc</li>
</ul>
</details>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.21.0-beta.1...v6.21.0-beta.2">v6.21.0-beta.1 -&gt; v6.21.0-beta.2</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
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            <title>v6.21.0-beta.1</title>
            <pubDate>Mon, 26 Oct 2026 09:51:53 +0000</pubDate>
            <sparkle:channel>beta</sparkle:channel>
            <sparkle:version>1017</sparkle:version>
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            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.21.0-beta.1</h2><a id="user-content-v6210-beta1" class="anchor" aria-label="Permalink: v6.21.0-beta.1" href="#v6210-beta1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">生息演算迁移到 ｢小工具-牛杂｣</h4><a id="user-content-生息演算迁移到-小工具-牛杂" class="anchor" aria-label="Permalink: 生息演算迁移到 ｢小工具-牛杂｣" href="#生息演算迁移到-小工具-牛杂"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>生息演算从任务队列迁移到 ｢小工具-牛杂｣ 独立运行，任务队列中已有的条目与设置升级后自动迁入。</p>
<div class="markdown-heading"><h4 class="heading-element">黑流树海刷开局支持凹第一层实托邦</h4><a id="user-content-黑流树海刷开局支持凹第一层实托邦" class="anchor" aria-label="Permalink: 黑流树海刷开局支持凹第一层实托邦" href="#黑流树海刷开局支持凹第一层实托邦"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>刷开局新增 ｢凹第一层实托邦｣ 选项，需难度 6 及以上。</p>
<div class="markdown-heading"><h4 class="heading-element">库存保持支持双芯片折算</h4><a id="user-content-库存保持支持双芯片折算" class="anchor" aria-label="Permalink: 库存保持支持双芯片折算" href="#库存保持支持双芯片折算"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>新增 ｢芯片组计入双芯片折算｣ 选项，统计芯片组库存时计入双芯片的折算数量。</p>
<div class="markdown-heading"><h4 class="heading-element">编队与选人提速</h4><a id="user-content-编队与选人提速" class="anchor" aria-label="Permalink: 编队与选人提速" href="#编队与选人提速"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>自动编队优先在当前页匹配待选干员，减少翻页；自定义基建与宿舍选人按职业分桶定位剩余目标干员。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">Reclamation Algorithm Moved to Toolbox "Useful Tasks"</h4><a id="user-content-reclamation-algorithm-moved-to-toolbox-useful-tasks" class="anchor" aria-label="Permalink: Reclamation Algorithm Moved to Toolbox &quot;Useful Tasks&quot;" href="#reclamation-algorithm-moved-to-toolbox-useful-tasks"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Reclamation Algorithm now runs standalone in the Toolbox "Useful Tasks" section; existing entries in the task queue are migrated automatically with their settings preserved.</p>
<div class="markdown-heading"><h4 class="heading-element">BlackFlow Start Run: Reroll Until Floor 1 is 实托邦</h4><a id="user-content-blackflow-start-run-reroll-until-floor-1-is-实托邦" class="anchor" aria-label="Permalink: BlackFlow Start Run: Reroll Until Floor 1 is 实托邦" href="#blackflow-start-run-reroll-until-floor-1-is-实托邦"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>New option for start-run farming to reroll until Floor 1 is 实托邦 (a Floor 1 variant); requires difficulty 6 or above.</p>
<div class="markdown-heading"><h4 class="heading-element">Depot Maintain: Count Dual Chips as Chip Packs</h4><a id="user-content-depot-maintain-count-dual-chips-as-chip-packs" class="anchor" aria-label="Permalink: Depot Maintain: Count Dual Chips as Chip Packs" href="#depot-maintain-count-dual-chips-as-chip-packs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>New option to count dual chips as chip packs when tracking chip pack inventory.</p>
<div class="markdown-heading"><h4 class="heading-element">Faster Formation and Operator Selection</h4><a id="user-content-faster-formation-and-operator-selection" class="anchor" aria-label="Permalink: Faster Formation and Operator Selection" href="#faster-formation-and-operator-selection"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Auto formation now matches operators on the current page first, reducing paging; custom infrast and dormitory selection locate remaining targets by class.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.21.0-beta.1 (2026-10-26)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>生息演算迁移到 ｢小工具-牛杂｣ 独立运行，任务队列中已有的条目与设置自动迁入 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18809">#18809</a>) @ABA2396</li>
<li>黑流树海刷开局新增 ｢凹第一层实托邦｣ 选项，需难度 6 及以上 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18840">#18840</a>) @ZiyinLin @ABA2396</li>
<li>黑流树海开局支援页按所选策略的优先级顺序选取奖励 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18837">#18837</a>) @ZiyinLin</li>
<li>菲亚梅塔心情恢复的恢复目标新增琴柳、承曦格雷伊、温蒂、槐琥、至简、旅骨 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18688">#18688</a>) @Reverse0xCC @ABA2396</li>
<li>库存保持新增 ｢芯片组计入双芯片折算｣ 选项，统计芯片组时计入双芯片的折算数量 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>今日关卡小提示新增 PR 芯片本的双芯片库存显示，掉落名称与库存数按掉落着色 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/16193">#16193</a>) @soundofautumn @ABA2396</li>
<li>自动编队优先在当前页匹配待选干员，减少翻页，编队更快 @ABA2396</li>
<li>自定义基建与宿舍选人按职业分桶定位剩余目标干员，选人更快 @ABA2396</li>
<li>库存刷取与库存保持在无库存数据时跳过刷取并提示更新库存，识别结果为空时保留已有库存数据 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18850">#18850</a>) @ABA2396</li>
<li>基建训练室日志附带当时的界面截图 @ABA2396</li>
<li>优化小工具干员识别结果卡片布局 @ABA2396</li>
<li>基建房间列表一键全选/清空改为一次写入 @ABA2396</li>
<li>黑流树海界面提示统一用词为 ｢层｣ @ABA2396</li>
<li>更新黑流树海说明文案，与当前行为一致 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18852">#18852</a>) @ZiyinLin</li>
<li>Unify the activity rewards claiming tasks and reuse the CreditShop-Bought template @HX3N</li>
<li>YostarEN/YostarKR update the Annihilation navigation templates @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>任务链引用未定义任务时停止任务并提示资源可能损坏，附修复引导 @ABA2396</li>
<li>使用 GPU 推理时若推理设备失效（如运行中更新显卡驱动），停止任务并提示重启 MAA (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18472">#18472</a>) @crazysmile-PhD</li>
<li>修复 ｢运行任务时阻止休眠｣ 在定时启动时概率性失效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18849">#18849</a>) @zytyan</li>
<li>任务完成后动作的确认倒计时期间保持系统唤醒，避免完成后动作不执行 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18789">#18789</a>) @crazysmile-PhD</li>
<li>修复再次启动 MAA 唤醒已有实例时，第二实例误入更新流程导致的更新异常 @ABA2396</li>
<li>修复自动编队复用上一轮编队时多余干员未取消选中与漏选干员的问题 @status102 @ABA2396</li>
<li>修复自定义基建选人完成后未回到干员列表首页，导致后续收尾排序出错的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18823">#18823</a>) @youzibigg @ABA2396</li>
<li>修复基建房间列表出现重复条目的问题 @ABA2396</li>
<li>修复干员培养点击干员卡片顶部无法进入详情页的问题 @ABA2396</li>
<li>材料合成选择干员后增加等待，降低界面动画未刷新导致的误识别 @Lancarus</li>
<li>修复库存保持 ｢手动输入关卡｣ 悬停提示显示错误的问题 @ABA2396</li>
<li>黑流树海新增 ｢三重身｣ ｢溯源｣ 节点的识别分派，修复相关节点卡住的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18808">#18808</a>) @ZiyinLin</li>
<li>黑流树海招募确认兼容带藏品增益的按钮外观，修复拿到相关藏品后卡住的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18826">#18826</a>) @ZiyinLin</li>
<li>黑流树海开局分队确认点击未生效时自动重试，修复卡在分队页的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18856">#18856</a>) @ZiyinLin</li>
<li>扩大黑流树海开局支援确认框的识别区域，兼容带襁褓动物时的布局 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18804">#18804</a>) @chanshengbinying</li>
<li>修复黑流树海拾取自然物后弹窗未关闭的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18822">#18822</a>) @youzibigg</li>
<li>更正黑流树海结局通关后的跳过按钮模板 @ZiyinLin</li>
<li>修正部分保全与肉鸽作业中部署方向的拼写错误，修复朝向不生效的问题 @Lancarus</li>
<li>定时执行的自定义配置提示由 ｢重启游戏｣ 更正为 ｢重启 MAA｣ (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18851">#18851</a>) @youzibigg</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>移除未接入 CI 的旧测试脚手架 @ABA2396</li>
<li>清理无引用的本地化键与无用代码 @ABA2396</li>
<li>统一界面文案的角引号与单位空格排版 @ABA2396</li>
<li>CoreML 检测限定 Apple 平台，修复非 Apple 平台的编译失败 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18833">#18833</a>) @wangl-cc</li>
<li>RoguelikeMapConfig 补缺失的头文件包含 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18750">#18750</a>) @wangl-cc</li>
</ul>
</details>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.20.1...v6.21.0-beta.1">v6.20.1 -&gt; v6.21.0-beta.1</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v6.20.1</title>
            <pubDate>Tue, 20 Oct 2026 15:58:43 +0000</pubDate>
            <sparkle:version>1015</sparkle:version>
            <sparkle:shortVersionString>v6.20.1</sparkle:shortVersionString>
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            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.20.1</h2><a id="user-content-v6201" class="anchor" aria-label="Permalink: v6.20.1" href="#v6201"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">基建换班支持训练室与回收站</h4><a id="user-content-基建换班支持训练室与回收站" class="anchor" aria-label="Permalink: 基建换班支持训练室与回收站" href="#基建换班支持训练室与回收站"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>新增基建新设施 ｢回收站｣ 的换班支持，常规模式按技能评分选择进驻干员；自定义基建排班可配置回收站与训练室，训练室分别指定训练位与协助者的候选干员；候选干员或编组不可用时房间保持原样，任务日志附原因提示。</p>
<div class="markdown-heading"><h4 class="heading-element">黑流树海 DLC 初步适配</h4><a id="user-content-黑流树海-dlc-初步适配" class="anchor" aria-label="Permalink: 黑流树海 DLC 初步适配" href="#黑流树海-dlc-初步适配"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>难度选择新增 N16，分队选择新增团结阵线分队与踏足遍历分队两个新分队。</p>
<div class="markdown-heading"><h4 class="heading-element">黑流树海完整刷等级模式</h4><a id="user-content-黑流树海完整刷等级模式" class="anchor" aria-label="Permalink: 黑流树海完整刷等级模式" href="#黑流树海完整刷等级模式"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>黑流树海刷等级新增目标结局选项（现开放一结局），按所选结局推进；快速飞三层为独立勾选项（需满天赋机械师），勾选后临时以特勤分队、稳扎稳打与自己的机械师开局。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">Infrast Shift Support for the Training Room and the Recycling Station</h4><a id="user-content-infrast-shift-support-for-the-training-room-and-the-recycling-station" class="anchor" aria-label="Permalink: Infrast Shift Support for the Training Room and the Recycling Station" href="#infrast-shift-support-for-the-training-room-and-the-recycling-station"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Add shift support for the new facility "Recycling Station", where operators are selected by skill score in Normal Mode; the Custom Base Mode schedule can now configure the Recycling Station and the Training Room, specifying candidates for the training slot and the assistant separately; when candidates or groups are unavailable, the room is kept unchanged, with the reason shown in the task log.</p>
<div class="markdown-heading"><h4 class="heading-element">Preliminary DLC Support for BlackFlow</h4><a id="user-content-preliminary-dlc-support-for-blackflow" class="anchor" aria-label="Permalink: Preliminary DLC Support for BlackFlow" href="#preliminary-dlc-support-for-blackflow"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>N16 difficulty is added to the difficulty list, and two new squads, 团结阵线分队 and 踏足遍历分队, are added to the squad list.</p>
<div class="markdown-heading"><h4 class="heading-element">Full Level-Farming Mode for BlackFlow</h4><a id="user-content-full-level-farming-mode-for-blackflow" class="anchor" aria-label="Permalink: Full Level-Farming Mode for BlackFlow" href="#full-level-farming-mode-for-blackflow"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>A target ending can now be selected for BlackFlow level farming (the first ending for now), and the run pushes toward it; quick flight to Floor 3 remains available as a standalone checkbox (requires the maxed Mechanic talent), temporarily overriding the squad, roles and starting operator when checked.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.20.1 (2026-10-20)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>黑流树海加入 DLC1 部分新加工品 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18758">#18758</a>) @ZiyinLin</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>黑流树海刷开局模式在准备局第一层商店自动加购种荚等物品 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18755">#18755</a>) @bhdtrrr</li>
<li>YostarJP add 龍門 to OrundumActivities, add JieGarden StageEncounter leave confirm 720p template and update the signin event popup texts @Manicsteiner</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复更新日志窗口在宽度变化触发重排时崩溃的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18772">#18772</a>) @crazysmile-PhD</li>
<li>修复黑流树海编队后重新进入战斗时点击位置错误的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18731">#18731</a>) @youzibigg</li>
<li>修复黑流树海 ｢险路尽头｣ 选项错配的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18757">#18757</a>) @ZiyinLin</li>
<li>修复黑流树海 ｢居民据点｣ 节点识别失败的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18754">#18754</a>) @ZiyinLin</li>
<li>修复黑流树海 ｢误入奇境｣ 节点缺少路由处理的问题 @ZiyinLin</li>
<li>黑流树海扣款后等待源石锭数字滚动结束再读取余额，关闭加工品面板后等待界面加载完成 @ZiyinLin</li>
<li>放宽黑流树海零件箱超载标识的模板匹配阈值 @ZiyinLin</li>
<li>放宽界园放弃探索图标的颜色饱和度匹配范围，修复识别失败的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18766">#18766</a>) @youzibigg</li>
<li>修复调试环境下程序退出时因 .old 目录不存在而报错的问题 @status102</li>
<li>YostarJP update the Annihilation entrance template (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18752">#18752</a>) @Rememorio</li>
<li>YostarKR keep line breaks in the operator OCR replacement @HX3N</li>
<li>YostarKR update the Awards templates @HX3N</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>补齐五语言协议文档与使用手册的近期行为变更描述，覆盖回调协议、集成接口、CLI 配置、基建排班与黑流树海资源清单 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>CI 升级 apple-actions/download-provisioning-profiles 从 6 到 7 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18712">#18712</a>) @dependabot[bot]</li>
<li>任务队列界面的 UserControl 与 ViewModel 文件按 ｢XxxTaskUserControl｣ 命名规范统一重命名 @status102</li>
</ul>
</details>
<details>
<summary><b>v6.20.0 (2026-10-18)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-1" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>基建自定义排班新增训练室与回收站设施支持，训练室可分别配置训练位与协助者的候选干员（训练位需已精二且仍有可专精的技能，协助者不限）；候选干员或编组不可用时房间保持原样，任务日志以设施卡片附原因提示；房间数组留空时整设施保持原样，未覆盖到的房间不换班并提示；候选选人排除正在工作中的干员，宿舍在干员心情回满后才让位；一键收获识别回收站 ｢材料产出｣ (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18632">#18632</a>) @ABA2396</li>
<li>基建常规换班支持回收站设施，按技能评分选择进驻干员 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18601">#18601</a>) @Lancarus @youzibigg @ABA2396</li>
<li>黑流树海初步适配肉鸽 DLC，难度选择新增 N16，分队选择新增团结阵线分队与踏足遍历分队两个新分队；险路尽头出现第四个选项时仍选择说服同伴 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18697">#18697</a>) @ZiyinLin</li>
<li>黑流树海新增刷开局模式，先打准备局取得指定襁褓动物并抵达第三层，目标局开局命中期望奖励后不做选择、退出并保留这一局；第一只与第二只襁褓动物可分别指定（羽蛇至多一只），期望奖励与羽蛇奖励任意一项命中即停，奖励识别失败时停止任务并提示；原刷襁褓动物策略并入其中 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18696">#18696</a>) @ZiyinLin</li>
<li>黑流树海刷等级新增目标结局选项（现开放一结局），不勾选快速飞三层时按所选结局推进；快速飞三层改为独立勾选项（需满天赋机械师），勾选时开局设置不能修改，任务临时以特勤分队、稳扎稳打与自己的机械师开局；狭路相逢暂时按普通事件处理 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18681">#18681</a>) @ZiyinLin @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-1" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>完善黑流树海 ｢秘境行商｣ 交易流程，第一层进入行商时只培育补货不出售，第二层起出售闲置自然物并优先回购增值物品，交易异常时停止交易并离店 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18667">#18667</a>) @ZiyinLin</li>
<li>调整黑流树海路线偏好权重，第二层偏向 ｢不期而遇｣ 节点，带线人角标的不期而遇额外加分 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18664">#18664</a>) @ZiyinLin</li>
<li>优化黑流树海阶段目标的界面上报，按访问次数计分的路线偏好不再刷屏，界面按已完成、已错过或无法完成着色显示；节点外语名称与既有肉鸽主题译名统一 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18663">#18663</a>) @ZiyinLin</li>
<li>黑流树海任务日志不再附带路线决策原因与规则说明 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18680">#18680</a>) @ZiyinLin</li>
<li>材料合成与回收站换班选人时排除已进驻其他生产设施与训练室的干员 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18654">#18654</a>) @youzibigg @ABA2396</li>
<li>会客室入驻优先级新增克莱门莎 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18675">#18675</a>) @Reverse0xCC</li>
<li>优化基建设施设置页布局，默认基建选择合并为组合控件 @ABA2396</li>
<li>干员培养在训练室被占用且计划仅剩专精目标时跳过干员查找 @status102</li>
<li>多作业模式启用 ｢使用一图流数据辅助编队｣ 时，任务日志在预匹配各作业前显示其关卡与文件名 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18691">#18691</a>) @yali-hzy</li>
<li>YostarJP update OCR replacements, add Zelgrad to OrundumActivities and add Reconstruct theme navigation templates (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18669">#18669</a>) @Manicsteiner</li>
<li>YostarKR add EP17-related OCR entries and the OrundumActivities notice board entrance @HX3N</li>
<li>YostarKR recognize the unexecuted production plan popup when switching facilities @HX3N</li>
<li>YostarKR recognize the quick formation role filter All button also displayed as ALL, with OCR misread correction @HX3N</li>
<li>YostarEN add Zelgrad to OrundumActivities @Constrat</li>
<li>YostarEN add missing GALLUS to GALLUS² battle name OCR replacement @Constrat</li>
<li>YostarKR match the SpecialAccessActivitiesConfirm button with the full text "수령하기" @HX3N</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-1" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复基建换班切换设施时被 ｢尚未执行新的制造计划，确认离开设施｣ 弹窗卡住、后续任务全部失败的问题；源石碎片补货改为等待更改确认完成，换产物失败时同样处理该弹窗 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18655">#18655</a>) @djx-trans-n @ABA2396</li>
<li>修复水月肉鸽结算后卡在数据回溯界面的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18656">#18656</a>) @chanshengbinying</li>
<li>修复黑流树海选择支援页奖励识别范围未覆盖整排奖励卡片、边缘奖励漏识别的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18682">#18682</a>) @ZiyinLin</li>
<li>修复萨卡兹肉鸽设置开局干员后，点刺投资不直接放弃招募、仍按指定干员选招募券的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18684">#18684</a>) @ZiyinLin</li>
<li>修复快速编队职业筛选 ｢ALL｣ 按钮被 OCR 误读为 ｢ALI｣ ｢AL1｣ ｢AL[｣ 等导致筛选失效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18619">#18619</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18625">#18625</a>) @youzibigg @Aliothmoon</li>
<li>放宽加载提示的 OCR 匹配以容错误读，修复高延迟下等待提前结束打断流程的问题（国服） (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18650">#18650</a>) @djx-trans-n</li>
<li>修正肉鸽招募配置中 ｢骋风｣ ｢艾丝黛尔｣ 等干员名错别字，修复对应干员招募优先级不生效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18677">#18677</a>) @chanshengbinying</li>
<li>修复肉鸽第二、三位开局干员头像显示异常的问题 @ABA2396</li>
<li>修复可搜索下拉框在输入法组字期间误过滤并意外选中干员的问题，影响肉鸽开局干员、关卡选择、干员培养与库存保持的输入框 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18631">#18631</a>) @Aliothmoon</li>
<li>修复干员培养任务页面计划列表显示不全的问题 @status102</li>
<li>修复刷理智战斗在代理倍率与战斗次数上限组合下提前结束时，错误触发战斗次数提示日志的问题 @status102</li>
<li>修复自动提升潜能信物不足提示的识别，兼容提示换行显示 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18594">#18594</a>) @Craun718 @HX3N</li>
<li>YostarJP fix in-battle name recognition for Pramanix when the name is misread by OCR (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18683">#18683</a>) @Radekyspec</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs-1" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>明确黑流树海购物配置的适用范围与校验规则，命名买卖表与价格字段仅对黑流树海生效 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18670">#18670</a>) @ZiyinLin</li>
<li>协议文档新增黑流树海刷开局回调 BlackFlowStartRun 的字段说明，补充集成接口模式 30003 及相关参数说明 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18696">#18696</a>) @ZiyinLin</li>
<li>补齐协议文档 en-us/ja-jp/ko-kr 缺失的段落与字段说明，涉及回调协议、集成文档 Fight 字段与关卡清单、任务流程协议特殊任务类型一节 @ABA2396</li>
<li>修复文档中 33 处失效的站内锚点链接（目标小节更名 10 处、Unicode 规范化差异 23 处） (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18620">#18620</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18629">#18629</a>) @chanshengbinying</li>
<li>修复集成文档中列表后提示容器未正确闭合的显示问题，五语言同步 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other-1" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>CI 对 PR 标题自动补齐中英文间空格 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18657">#18657</a>) @satgo1546</li>
<li>修复 clang-formatter 忽略目录时误伤同前缀目录的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18613">#18613</a>) @FanWu-ai</li>
<li>统一调试截图与录像导出文件的落盘位置到用户目录 @ABA2396</li>
<li>GenericCombinedData 与 LocalizedObservableList 支持条目级悬浮提示并随语言热切换刷新，黑流树海刷开局的动物与奖励选项列表迁移至该组件 @ABA2396</li>
</ul>
</details>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.20.0...v6.20.1">v6.20.0 -&gt; v6.20.1</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v6.20.0</title>
            <pubDate>Sun, 18 Oct 2026 11:08:07 +0000</pubDate>
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            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.20.0</h2><a id="user-content-v6200" class="anchor" aria-label="Permalink: v6.20.0" href="#v6200"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">基建换班支持训练室与回收站</h4><a id="user-content-基建换班支持训练室与回收站" class="anchor" aria-label="Permalink: 基建换班支持训练室与回收站" href="#基建换班支持训练室与回收站"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>新增基建新设施 ｢回收站｣ 的换班支持，常规模式按技能评分选择进驻干员；自定义基建排班可配置回收站与训练室，训练室分别指定训练位与协助者的候选干员；候选干员或编组不可用时房间保持原样，任务日志附原因提示。</p>
<div class="markdown-heading"><h4 class="heading-element">黑流树海 DLC 初步适配</h4><a id="user-content-黑流树海-dlc-初步适配" class="anchor" aria-label="Permalink: 黑流树海 DLC 初步适配" href="#黑流树海-dlc-初步适配"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>难度选择新增 N16，分队选择新增团结阵线分队与踏足遍历分队两个新分队。</p>
<div class="markdown-heading"><h4 class="heading-element">黑流树海完整刷等级模式</h4><a id="user-content-黑流树海完整刷等级模式" class="anchor" aria-label="Permalink: 黑流树海完整刷等级模式" href="#黑流树海完整刷等级模式"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>黑流树海刷等级新增目标结局选项（现开放一结局），按所选结局推进；快速飞三层为独立勾选项（需满天赋机械师），勾选后临时以特勤分队、稳扎稳打与自己的机械师开局。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">Infrast Shift Support for the Training Room and the Recycling Station</h4><a id="user-content-infrast-shift-support-for-the-training-room-and-the-recycling-station" class="anchor" aria-label="Permalink: Infrast Shift Support for the Training Room and the Recycling Station" href="#infrast-shift-support-for-the-training-room-and-the-recycling-station"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Add shift support for the new facility "Recycling Station", where operators are selected by skill score in Normal Mode; the Custom Base Mode schedule can now configure the Recycling Station and the Training Room, specifying candidates for the training slot and the assistant separately; when candidates or groups are unavailable, the room is kept unchanged, with the reason shown in the task log.</p>
<div class="markdown-heading"><h4 class="heading-element">Preliminary DLC Support for BlackFlow</h4><a id="user-content-preliminary-dlc-support-for-blackflow" class="anchor" aria-label="Permalink: Preliminary DLC Support for BlackFlow" href="#preliminary-dlc-support-for-blackflow"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>N16 difficulty is added to the difficulty list, and two new squads, 团结阵线分队 and 踏足遍历分队, are added to the squad list.</p>
<div class="markdown-heading"><h4 class="heading-element">Full Level-Farming Mode for BlackFlow</h4><a id="user-content-full-level-farming-mode-for-blackflow" class="anchor" aria-label="Permalink: Full Level-Farming Mode for BlackFlow" href="#full-level-farming-mode-for-blackflow"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>A target ending can now be selected for BlackFlow level farming (the first ending for now), and the run pushes toward it; quick flight to Floor 3 remains available as a standalone checkbox (requires the maxed Mechanic talent), temporarily overriding the squad, roles and starting operator when checked.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.20.0 (2026-10-18)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>基建自定义排班新增训练室与回收站设施支持，训练室可分别配置训练位与协助者的候选干员（训练位需已精二且仍有可专精的技能，协助者不限）；候选干员或编组不可用时房间保持原样，任务日志以设施卡片附原因提示；房间数组留空时整设施保持原样，未覆盖到的房间不换班并提示；候选选人排除正在工作中的干员，宿舍在干员心情回满后才让位；一键收获识别回收站 ｢材料产出｣ (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18632">#18632</a>) @ABA2396</li>
<li>基建常规换班支持回收站设施，按技能评分选择进驻干员 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18601">#18601</a>) @Lancarus @youzibigg @ABA2396</li>
<li>黑流树海初步适配肉鸽 DLC，难度选择新增 N16，分队选择新增团结阵线分队与踏足遍历分队两个新分队；险路尽头出现第四个选项时仍选择说服同伴 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18697">#18697</a>) @ZiyinLin</li>
<li>黑流树海新增刷开局模式，先打准备局取得指定襁褓动物并抵达第三层，目标局开局命中期望奖励后不做选择、退出并保留这一局；第一只与第二只襁褓动物可分别指定（羽蛇至多一只），期望奖励与羽蛇奖励任意一项命中即停，奖励识别失败时停止任务并提示；原刷襁褓动物策略并入其中 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18696">#18696</a>) @ZiyinLin</li>
<li>黑流树海刷等级新增目标结局选项（现开放一结局），不勾选快速飞三层时按所选结局推进；快速飞三层改为独立勾选项（需满天赋机械师），勾选时开局设置不能修改，任务临时以特勤分队、稳扎稳打与自己的机械师开局；狭路相逢暂时按普通事件处理 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18681">#18681</a>) @ZiyinLin @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>完善黑流树海 ｢秘境行商｣ 交易流程，第一层进入行商时只培育补货不出售，第二层起出售闲置自然物并优先回购增值物品，交易异常时停止交易并离店 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18667">#18667</a>) @ZiyinLin</li>
<li>调整黑流树海路线偏好权重，第二层偏向 ｢不期而遇｣ 节点，带线人角标的不期而遇额外加分 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18664">#18664</a>) @ZiyinLin</li>
<li>优化黑流树海阶段目标的界面上报，按访问次数计分的路线偏好不再刷屏，界面按已完成、已错过或无法完成着色显示；节点外语名称与既有肉鸽主题译名统一 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18663">#18663</a>) @ZiyinLin</li>
<li>黑流树海任务日志不再附带路线决策原因与规则说明 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18680">#18680</a>) @ZiyinLin</li>
<li>材料合成与回收站换班选人时排除已进驻其他生产设施与训练室的干员 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18654">#18654</a>) @youzibigg @ABA2396</li>
<li>会客室入驻优先级新增克莱门莎 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18675">#18675</a>) @Reverse0xCC</li>
<li>优化基建设施设置页布局，默认基建选择合并为组合控件 @ABA2396</li>
<li>干员培养在训练室被占用且计划仅剩专精目标时跳过干员查找 @status102</li>
<li>多作业模式启用 ｢使用一图流数据辅助编队｣ 时，任务日志在预匹配各作业前显示其关卡与文件名 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18691">#18691</a>) @yali-hzy</li>
<li>YostarJP update OCR replacements, add Zelgrad to OrundumActivities and add Reconstruct theme navigation templates (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18669">#18669</a>) @Manicsteiner</li>
<li>YostarKR add EP17-related OCR entries and the OrundumActivities notice board entrance @HX3N</li>
<li>YostarKR recognize the unexecuted production plan popup when switching facilities @HX3N</li>
<li>YostarKR recognize the quick formation role filter All button also displayed as ALL, with OCR misread correction @HX3N</li>
<li>YostarEN add Zelgrad to OrundumActivities @Constrat</li>
<li>YostarEN add missing GALLUS to GALLUS² battle name OCR replacement @Constrat</li>
<li>YostarKR match the SpecialAccessActivitiesConfirm button with the full text "수령하기" @HX3N</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复基建换班切换设施时被 ｢尚未执行新的制造计划，确认离开设施｣ 弹窗卡住、后续任务全部失败的问题；源石碎片补货改为等待更改确认完成，换产物失败时同样处理该弹窗 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18655">#18655</a>) @djx-trans-n @ABA2396</li>
<li>修复水月肉鸽结算后卡在数据回溯界面的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18656">#18656</a>) @chanshengbinying</li>
<li>修复黑流树海选择支援页奖励识别范围未覆盖整排奖励卡片、边缘奖励漏识别的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18682">#18682</a>) @ZiyinLin</li>
<li>修复萨卡兹肉鸽设置开局干员后，点刺投资不直接放弃招募、仍按指定干员选招募券的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18684">#18684</a>) @ZiyinLin</li>
<li>修复快速编队职业筛选 ｢ALL｣ 按钮被 OCR 误读为 ｢ALI｣ ｢AL1｣ ｢AL[｣ 等导致筛选失效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18619">#18619</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18625">#18625</a>) @youzibigg @Aliothmoon</li>
<li>放宽加载提示的 OCR 匹配以容错误读，修复高延迟下等待提前结束打断流程的问题（国服） (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18650">#18650</a>) @djx-trans-n</li>
<li>修正肉鸽招募配置中 ｢骋风｣ ｢艾丝黛尔｣ 等干员名错别字，修复对应干员招募优先级不生效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18677">#18677</a>) @chanshengbinying</li>
<li>修复肉鸽第二、三位开局干员头像显示异常的问题 @ABA2396</li>
<li>修复可搜索下拉框在输入法组字期间误过滤并意外选中干员的问题，影响肉鸽开局干员、关卡选择、干员培养与库存保持的输入框 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18631">#18631</a>) @Aliothmoon</li>
<li>修复干员培养任务页面计划列表显示不全的问题 @status102</li>
<li>修复刷理智战斗在代理倍率与战斗次数上限组合下提前结束时，错误触发战斗次数提示日志的问题 @status102</li>
<li>修复自动提升潜能信物不足提示的识别，兼容提示换行显示 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18594">#18594</a>) @Craun718 @HX3N</li>
<li>YostarJP fix in-battle name recognition for Pramanix when the name is misread by OCR (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18683">#18683</a>) @Radekyspec</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>明确黑流树海购物配置的适用范围与校验规则，命名买卖表与价格字段仅对黑流树海生效 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18670">#18670</a>) @ZiyinLin</li>
<li>协议文档新增黑流树海刷开局回调 BlackFlowStartRun 的字段说明，补充集成接口模式 30003 及相关参数说明 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18696">#18696</a>) @ZiyinLin</li>
<li>补齐协议文档 en-us/ja-jp/ko-kr 缺失的段落与字段说明，涉及回调协议、集成文档 Fight 字段与关卡清单、任务流程协议特殊任务类型一节 @ABA2396</li>
<li>修复文档中 33 处失效的站内锚点链接（目标小节更名 10 处、Unicode 规范化差异 23 处） (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18620">#18620</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18629">#18629</a>) @chanshengbinying</li>
<li>修复集成文档中列表后提示容器未正确闭合的显示问题，五语言同步 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>CI 对 PR 标题自动补齐中英文间空格 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18657">#18657</a>) @satgo1546</li>
<li>修复 clang-formatter 忽略目录时误伤同前缀目录的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18613">#18613</a>) @FanWu-ai</li>
<li>统一调试截图与录像导出文件的落盘位置到用户目录 @ABA2396</li>
<li>GenericCombinedData 与 LocalizedObservableList 支持条目级悬浮提示并随语言热切换刷新，黑流树海刷开局的动物与奖励选项列表迁移至该组件 @ABA2396</li>
</ul>
</details>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.19.0...v6.20.0">v6.19.0 -&gt; v6.20.0</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v6.20.0-beta.2</title>
            <pubDate>Sat, 17 Oct 2026 18:01:45 +0000</pubDate>
            <sparkle:channel>beta</sparkle:channel>
            <sparkle:version>1011</sparkle:version>
            <sparkle:shortVersionString>v6.20.0-beta.2</sparkle:shortVersionString>
            <sparkle:minimumSystemVersion>14.0</sparkle:minimumSystemVersion>
            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.20.0-beta.2</h2><a id="user-content-v6200-beta2" class="anchor" aria-label="Permalink: v6.20.0-beta.2" href="#v6200-beta2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">基建换班支持训练室与回收站</h4><a id="user-content-基建换班支持训练室与回收站" class="anchor" aria-label="Permalink: 基建换班支持训练室与回收站" href="#基建换班支持训练室与回收站"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>新增基建新设施 ｢回收站｣ 的换班支持，常规模式按技能评分选择进驻干员；自定义基建排班可配置回收站与训练室，训练室分别指定训练位与协助者的候选干员；候选干员或编组不可用时房间保持原样，任务日志附原因提示。</p>
<div class="markdown-heading"><h4 class="heading-element">黑流树海 DLC 初步适配</h4><a id="user-content-黑流树海-dlc-初步适配" class="anchor" aria-label="Permalink: 黑流树海 DLC 初步适配" href="#黑流树海-dlc-初步适配"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>难度选择新增 N16，分队选择新增团结阵线分队与踏足遍历分队两个新分队。</p>
<div class="markdown-heading"><h4 class="heading-element">黑流树海完整刷等级模式</h4><a id="user-content-黑流树海完整刷等级模式" class="anchor" aria-label="Permalink: 黑流树海完整刷等级模式" href="#黑流树海完整刷等级模式"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>黑流树海刷等级新增目标结局选项（现开放一结局），按所选结局推进；快速飞三层为独立勾选项（需满天赋机械师），勾选后临时以特勤分队、稳扎稳打与自己的机械师开局。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">Infrast Shift Support for the Training Room and the Recycling Station</h4><a id="user-content-infrast-shift-support-for-the-training-room-and-the-recycling-station" class="anchor" aria-label="Permalink: Infrast Shift Support for the Training Room and the Recycling Station" href="#infrast-shift-support-for-the-training-room-and-the-recycling-station"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Add shift support for the new facility "Recycling Station", where operators are selected by skill score in Normal Mode; the Custom Base Mode schedule can now configure the Recycling Station and the Training Room, specifying candidates for the training slot and the assistant separately; when candidates or groups are unavailable, the room is kept unchanged, with the reason shown in the task log.</p>
<div class="markdown-heading"><h4 class="heading-element">Preliminary DLC Support for BlackFlow</h4><a id="user-content-preliminary-dlc-support-for-blackflow" class="anchor" aria-label="Permalink: Preliminary DLC Support for BlackFlow" href="#preliminary-dlc-support-for-blackflow"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>N16 difficulty is added to the difficulty list, and two new squads, 团结阵线分队 and 踏足遍历分队, are added to the squad list.</p>
<div class="markdown-heading"><h4 class="heading-element">Full Level-Farming Mode for BlackFlow</h4><a id="user-content-full-level-farming-mode-for-blackflow" class="anchor" aria-label="Permalink: Full Level-Farming Mode for BlackFlow" href="#full-level-farming-mode-for-blackflow"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>A target ending can now be selected for BlackFlow level farming (the first ending for now), and the run pushes toward it; quick flight to Floor 3 remains available as a standalone checkbox (requires the maxed Mechanic talent), temporarily overriding the squad, roles and starting operator when checked.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.20.0-beta.2 (2026-10-17)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>黑流树海初步适配肉鸽 DLC，难度选择新增 N16，分队选择新增团结阵线分队与踏足遍历分队两个新分队；险路尽头出现第四个选项时仍选择说服同伴 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18697">#18697</a>) @ZiyinLin</li>
<li>黑流树海新增刷开局模式，先打准备局取得指定襁褓动物并抵达第三层，目标局开局命中期望奖励后不做选择、退出并保留这一局；第一只与第二只襁褓动物可分别指定（羽蛇至多一只），期望奖励与羽蛇奖励任意一项命中即停，奖励识别失败时停止任务并提示；原刷襁褓动物策略并入其中 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18696">#18696</a>) @ZiyinLin</li>
<li>黑流树海刷等级新增目标结局选项（现开放一结局），不勾选快速飞三层时按所选结局推进；快速飞三层改为独立勾选项（需满天赋机械师），勾选时开局设置不能修改，任务临时以特勤分队、稳扎稳打与自己的机械师开局；狭路相逢暂时按普通事件处理 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18681">#18681</a>) @ZiyinLin @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>黑流树海任务日志不再附带路线决策原因与规则说明 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18680">#18680</a>) @ZiyinLin</li>
<li>干员培养在训练室被占用且计划仅剩专精目标时跳过干员查找 @status102</li>
<li>多作业模式启用 ｢使用一图流数据辅助编队｣ 时，任务日志在预匹配各作业前显示其关卡与文件名 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18691">#18691</a>) @yali-hzy</li>
<li>YostarKR recognize the quick formation role filter All button also displayed as ALL, with OCR misread correction @HX3N</li>
<li>YostarEN add missing GALLUS to GALLUS² battle name OCR replacement @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复刷理智战斗在代理倍率与战斗次数上限组合下提前结束时，错误触发战斗次数提示日志的问题 @status102</li>
<li>修复自动提升潜能信物不足提示的识别，兼容提示换行显示 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18594">#18594</a>) @Craun718 @HX3N</li>
<li>修复黑流树海选择支援页奖励识别范围未覆盖整排奖励卡片、边缘奖励漏识别的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18682">#18682</a>) @ZiyinLin</li>
<li>修复萨卡兹肉鸽设置开局干员后，点刺投资不直接放弃招募、仍按指定干员选招募券的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18684">#18684</a>) @ZiyinLin</li>
<li>YostarJP fix in-battle name recognition for Pramanix when the name is misread by OCR (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18683">#18683</a>) @Radekyspec</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>协议文档新增黑流树海刷开局回调 BlackFlowStartRun 的字段说明，补充集成接口模式 30003 及相关参数说明 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18696">#18696</a>) @ZiyinLin</li>
<li>补齐协议文档 en-us/ja-jp/ko-kr 缺失的段落与字段说明，涉及回调协议、集成文档 Fight 字段与关卡清单、任务流程协议特殊任务类型一节 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>GenericCombinedData 与 LocalizedObservableList 支持条目级悬浮提示并随语言热切换刷新，黑流树海刷开局的动物与奖励选项列表迁移至该组件 @ABA2396</li>
</ul>
</details>
<details>
<summary><b>v6.20.0-beta.1 (2026-10-16)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-1" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>基建自定义排班新增训练室与回收站设施支持，训练室可分别配置训练位与协助者的候选干员（训练位需已精二且仍有可专精的技能，协助者不限）；候选干员或编组不可用时房间保持原样，任务日志以设施卡片附原因提示；房间数组留空时整设施保持原样，未覆盖到的房间不换班并提示；候选选人排除正在工作中的干员，宿舍在干员心情回满后才让位；一键收获识别回收站 ｢材料产出｣ (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18632">#18632</a>) @ABA2396</li>
<li>基建常规换班支持回收站设施，按技能评分选择进驻干员 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18601">#18601</a>) @Lancarus @youzibigg @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-1" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>完善黑流树海 ｢秘境行商｣ 交易流程，第一层进入行商时只培育补货不出售，第二层起出售闲置自然物并优先回购增值物品，交易异常时停止交易并离店 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18667">#18667</a>) @ZiyinLin</li>
<li>调整黑流树海路线偏好权重，第二层偏向 ｢不期而遇｣ 节点，带线人角标的不期而遇额外加分 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18664">#18664</a>) @ZiyinLin</li>
<li>优化黑流树海阶段目标的界面上报，按访问次数计分的路线偏好不再刷屏，界面按已完成、已错过或无法完成着色显示；节点外语名称与既有肉鸽主题译名统一 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18663">#18663</a>) @ZiyinLin</li>
<li>材料合成与回收站换班选人时排除已进驻其他生产设施与训练室的干员 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18654">#18654</a>) @youzibigg @ABA2396</li>
<li>会客室入驻优先级新增克莱门莎 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18675">#18675</a>) @Reverse0xCC</li>
<li>优化基建设施设置页布局，默认基建选择合并为组合控件 @ABA2396</li>
<li>YostarJP update OCR replacements, add Zelgrad to OrundumActivities and add Reconstruct theme navigation templates (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18669">#18669</a>) @Manicsteiner</li>
<li>YostarKR add EP17-related OCR entries and the OrundumActivities notice board entrance @HX3N</li>
<li>YostarKR recognize the unexecuted production plan popup when switching facilities @HX3N</li>
<li>YostarEN add Zelgrad to OrundumActivities @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-1" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复基建换班切换设施时被 ｢尚未执行新的制造计划，确认离开设施｣ 弹窗卡住、后续任务全部失败的问题；源石碎片补货改为等待更改确认完成，换产物失败时同样处理该弹窗 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18655">#18655</a>) @djx-trans-n @ABA2396</li>
<li>修复水月肉鸽结算后卡在数据回溯界面的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18656">#18656</a>) @chanshengbinying</li>
<li>修复快速编队职业筛选 ｢ALL｣ 按钮被 OCR 误读为 ｢ALI｣ ｢AL1｣ ｢AL[｣ 等导致筛选失效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18619">#18619</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18625">#18625</a>) @youzibigg @Aliothmoon</li>
<li>放宽加载提示的 OCR 匹配以容错误读，修复高延迟下等待提前结束打断流程的问题（国服） (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18650">#18650</a>) @djx-trans-n</li>
<li>修正肉鸽招募配置中 ｢骋风｣ ｢艾丝黛尔｣ 等干员名错别字，修复对应干员招募优先级不生效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18677">#18677</a>) @chanshengbinying</li>
<li>修复肉鸽第二、三位开局干员头像显示异常的问题 @ABA2396</li>
<li>修复可搜索下拉框在输入法组字期间误过滤并意外选中干员的问题，影响肉鸽开局干员、关卡选择、干员培养与库存保持的输入框 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18631">#18631</a>) @Aliothmoon</li>
<li>修复干员培养任务页面计划列表显示不全的问题 @status102</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs-1" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>明确黑流树海购物配置的适用范围与校验规则，命名买卖表与价格字段仅对黑流树海生效 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18670">#18670</a>) @ZiyinLin</li>
<li>修复文档中 33 处失效的站内锚点链接（目标小节更名 10 处、Unicode 规范化差异 23 处） (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18620">#18620</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18629">#18629</a>) @chanshengbinying</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other-1" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>CI 对 PR 标题自动补齐中英文间空格 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18657">#18657</a>) @satgo1546</li>
<li>修复 clang-formatter 忽略目录时误伤同前缀目录的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18613">#18613</a>) @FanWu-ai</li>
<li>统一调试截图与录像导出文件的落盘位置到用户目录 @ABA2396</li>
</ul>
</details>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.20.0-beta.1...v6.20.0-beta.2">v6.20.0-beta.1 -&gt; v6.20.0-beta.2</a></p>
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]]></description>
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        <item>
            <title>v6.19.0</title>
            <pubDate>Sun, 11 Oct 2026 15:29:11 +0000</pubDate>
            <sparkle:version>1007</sparkle:version>
            <sparkle:shortVersionString>v6.19.0</sparkle:shortVersionString>
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            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.19.0</h2><a id="user-content-v6190" class="anchor" aria-label="Permalink: v6.19.0" href="#v6190"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">新增 ｢干员培养｣ 任务（测试功能）</h4><a id="user-content-新增-干员培养-任务测试功能" class="anchor" aria-label="Permalink: 新增 ｢干员培养｣ 任务（测试功能）" href="#新增-干员培养-任务测试功能"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>为干员设定精英化、技能等级与专精目标后，任务将自动逐步完成培养流程，材料即缺即合自动合成。该功能为测试功能，可能存在较多未发现的 bug，遇到问题欢迎通过 ｢设置 - 问题反馈｣ 反馈。</p>
<div class="markdown-heading"><h4 class="heading-element">从指定任务处继续运行</h4><a id="user-content-从指定任务处继续运行" class="anchor" aria-label="Permalink: 从指定任务处继续运行" href="#从指定任务处继续运行"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>任务列表新增 ｢从此处运行｣ 右键菜单项，可从指定任务处开始执行任务队列，跳过其之前的任务，任务失败后无需从头重跑；指定任务未启用时从其后首个已启用的任务开始。</p>
<div class="markdown-heading"><h4 class="heading-element">库存保持导入当前活动预设与按达成率排序</h4><a id="user-content-库存保持导入当前活动预设与按达成率排序" class="anchor" aria-label="Permalink: 库存保持导入当前活动预设与按达成率排序" href="#库存保持导入当前活动预设与按达成率排序"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>库存保持预设新增 ｢当前活动｣ ，一键导入当前开放活动的关卡掉落为目标；新增 ｢按库存达成率排序执行｣ 选项，开启后每次运行把理智优先投给缺口比例最大的计划。</p>
<div class="markdown-heading"><h4 class="heading-element">界面显示干员头像与物品图片</h4><a id="user-content-界面显示干员头像与物品图片" class="anchor" aria-label="Permalink: 界面显示干员头像与物品图片" href="#界面显示干员头像与物品图片"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>干员识别、自动战斗作业预览、干员培养与肉鸽开局设置等界面新增干员头像与职业图标显示，干员识别卡新增 ｢头像展示｣ 样式选项；理智作战与库存保持的指定材料下拉、牛杂 ｢活动商店｣ 的黑名单多选框同步支持显示物品图片。</p>
<div class="markdown-heading"><h4 class="heading-element">自动战斗一图流数据预检</h4><a id="user-content-自动战斗一图流数据预检" class="anchor" aria-label="Permalink: 自动战斗一图流数据预检" href="#自动战斗一图流数据预检"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>自动战斗可使用一图流的干员练度数据预检作业编队，提前校验编队中干员的练度是否满足作业要求；编队结果按干员实际数据匹配优化，需在设置中配置一图流 Token。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">New Task: Operator Progression (Testing)</h4><a id="user-content-new-task-operator-progression-testing" class="anchor" aria-label="Permalink: New Task: Operator Progression (Testing)" href="#new-task-operator-progression-testing"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Set elite promotion, skill level, and mastery targets for an operator, and the task completes the training flow step by step with on-demand material synthesis. This feature is still in testing and may contain undiscovered bugs; feedback is welcome via Settings - Issue Report.</p>
<div class="markdown-heading"><h4 class="heading-element">Resume the Queue from a Selected Task</h4><a id="user-content-resume-the-queue-from-a-selected-task" class="anchor" aria-label="Permalink: Resume the Queue from a Selected Task" href="#resume-the-queue-from-a-selected-task"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>A "Run from Here" option is added to the task list context menu, letting you start the queue from any task and skip the ones before it, so a failed run no longer has to restart from scratch. If the selected task is disabled, the queue starts from the first enabled task after it.</p>
<div class="markdown-heading"><h4 class="heading-element">Current Event Presets and Progress-Based Ordering in Depot Maintain</h4><a id="user-content-current-event-presets-and-progress-based-ordering-in-depot-maintain" class="anchor" aria-label="Permalink: Current Event Presets and Progress-Based Ordering in Depot Maintain" href="#current-event-presets-and-progress-based-ordering-in-depot-maintain"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>The Depot Maintain presets gain a "Current Event" option that imports the drops of the currently open event as targets in one click. The new "Execute in inventory progress order" option makes each run spend sanity on the plan with the largest shortfall first.</p>
<div class="markdown-heading"><h4 class="heading-element">Operator Avatars and Item Images in the UI</h4><a id="user-content-operator-avatars-and-item-images-in-the-ui" class="anchor" aria-label="Permalink: Operator Avatars and Item Images in the UI" href="#operator-avatars-and-item-images-in-the-ui"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Operator avatars and class icons are now shown in the operator recognition view, copilot formation preview, operator progression, and roguelike start-up settings; the recognition card gains an "Avatar View" style option. The material dropdowns in Combat and Depot Maintain, as well as the event shop blacklist checkboxes, now display item images as well.</p>
<div class="markdown-heading"><h4 class="heading-element">Copilot Formation Pre-check with Yituliu Data</h4><a id="user-content-copilot-formation-pre-check-with-yituliu-data" class="anchor" aria-label="Permalink: Copilot Formation Pre-check with Yituliu Data" href="#copilot-formation-pre-check-with-yituliu-data"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>The copilot feature can pre-check the formation against operator data from Yituliu, verifying in advance whether the operators in a formation meet the operation's requirements; formation assignment is optimized with real operator data. A Yituliu token needs to be configured in Settings.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.19.0 (2026-10-11)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增 ｢干员培养｣ 任务：为干员设定精英化、技能等级与专精目标后自动逐步完成培养流程，材料即缺即合自动合成，训练室专精自动选择协助者；支持导入多语言干员名与拖拽调整培养顺序，任务运行中锁定参数编辑 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18137">#18137</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18329">#18329</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18413">#18413</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18425">#18425</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18443">#18443</a>) @Lancarus @youzibigg @HX3N @Constrat @status102 @Manicsteiner @momomochi987</li>
<li>任务列表支持右键 ｢从此处运行｣ ，从指定任务处开始执行任务队列，跳过其之前的任务；指定任务未启用时从其后首个已启用的任务开始 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18317">#18317</a>) @H2O-MERO</li>
<li>库存保持预设新增 ｢当前活动｣ ，一键导入当前开放活动的关卡掉落为目标；新增 ｢按库存达成率排序执行｣ 选项，开启后每次运行把理智优先投给缺口比例最大的计划 @ABA2396</li>
<li>自动战斗新增一图流数据预检：作业编队按一图流干员练度数据校验可行性，编队结果改用最小费用流匹配优化；设置中新增一图流 Token 配置与获取链接 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17414">#17414</a>) @yali-hzy @ABA2396</li>
<li>基建换班新增周计划，换班方案支持按星期几勾选启用，当日未勾选时跳过基建任务 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18440">#18440</a>) @H2O-MERO</li>
<li>定时设置新增 ｢定时启动前尝试唤醒计算机并启动 MAA｣ ，通过 Windows 任务计划程序在每个启用的定时项前 5 分钟唤醒计算机并拉起 MAA（部分设备仅支持从睡眠唤醒，不支持从休眠唤醒） (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18505">#18505</a>) @ABA2396</li>
<li>干员识别、自动战斗作业预览、作业集预览、干员培养与肉鸽开局设置等界面新增干员头像与职业图标显示，干员识别卡新增 ｢头像展示｣ 样式选项，干员选择框与指定材料下拉在收起状态显示已选头像或物品图标 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18352">#18352</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18536">#18536</a>) @Lancarus @youzibigg @ABA2396</li>
<li>干员名、关卡名等 OCR 纠错规则拆分至独立热修复资源，此类修复随资源更新即时分发，无需等待完整版本更新 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18406">#18406</a>) @ABA2396</li>
<li>牛杂 ｢活动商店｣ 新增商品黑名单，可按商品名称或物品 ID 排除自动购买，选项列表显示材料图标 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18270">#18270</a>) @H2O-MERO @ABA2396</li>
<li>新增界面主题 ｢幽脉｣ ｢剧目｣ (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18002">#18002</a>) @SherkeyXD</li>
<li>完成后动作新增 ｢锁屏｣ （Windows），与休眠、关机、睡眠选项互斥 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18412">#18412</a>) @H2O-MERO</li>
<li>连接设置新增 ｢MuMu 模拟器（Windows ARM）｣ 连接预设，支持自动检测并测试 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18380">#18380</a>) @jisanjin41</li>
<li>PC 端启动设置新增 PC 客户端配置：可设置客户端路径与启动等待时间，支持启动 MAA 后自动开启客户端、连接失败时尝试启动客户端并重连 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18026">#18026</a>) @moranfanhua</li>
<li>PC 端窗口绑定新增 AnchoredTouch 鼠标输入方式（全后台、不抢占鼠标，需 Win10 1809+，被遮挡时窗口短暂闪烁） (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18341">#18341</a>) @wkrs15</li>
<li>PC 端连接设置新增 ｢最小化游戏窗口｣ 选项（连接设置 - Win32 附加选项），修复任务运行过程中无法最小化游戏窗口的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18419">#18419</a>) @H2O-MERO</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>外部通知设置重组：新增独立 ｢通知设置｣ 区块（日志有效时间、日志更新停滞检测），发送条件扩展为任务完成、任务出错、定时执行前、日志输出停滞、新增日志条数与日志内容匹配（白名单正则），支持附带历史日志并按数量、有效时间与黑名单过滤，解决 Bark/Discord 因日志过长推送失败的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18445">#18445</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18459">#18459</a>) @H2O-MERO @ABA2396</li>
<li>黑流树海肉鸽商店按策略选择购买与出售列表，完善商店交互流程 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18501">#18501</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18506">#18506</a>) @ZiyinLin</li>
<li>优化黑流树海肉鸽事件选择，按事件策略规则选择选项并在界面日志中显示理由，调整默认选择，固定选项改用编号 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18339">#18339</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18455">#18455</a>) @ZiyinLin @H2O-MERO</li>
<li>黑流树海肉鸽新增地图拓扑模板识别，节点预览揭示节点实际身份后立即重新规划路线 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18368">#18368</a>) @ZiyinLin</li>
<li>重组设置页区块，性能配置迁移为全局设置，不再跟随配置档案切换 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18551">#18551</a>) @ABA2396 @H2O-MERO</li>
<li>任务日志输出各任务用时 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18433">#18433</a>) @H2O-MERO</li>
<li>任务栏进度改为按 Core 任务链计数 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18338">#18338</a>) @ABA2396</li>
<li>设置指引新增添加任务引导：主界面任务按钮与添加任务菜单显示红点，任务设置步骤需先添加任务才能进入下一步 @ABA2396</li>
<li>调整会客室与控制中枢的基建入驻优先级 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18449">#18449</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18450">#18450</a>) @Reverse0xCC</li>
<li>基建生产状态识别兼容活动主题（换肤）设施 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18495">#18495</a>) @panda361</li>
<li>库存保持列表启用虚拟化、像素滚动与惯性滚动，操作按钮区固定显示 @ABA2396</li>
<li>库存保持增加预检语义提示与识别后缓存翻转警告，理智作战与库存保持的指定材料未选择时显示圆环占位图标 @ABA2396</li>
<li>库存保持各预设的默认目标量按常见需求量调整 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18574">#18574</a>) @Daydreamer114</li>
<li>自动战斗 ｢使用编队｣ 选项状态会被记忆 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18523">#18523</a>) @H2O-MERO</li>
<li>大幅优化彩虹文字动画的资源占用，并优化显示效果 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18432">#18432</a>) @H2O-MERO</li>
<li>内核初始化完成前开始任务时弹出警告 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18436">#18436</a>) @H2O-MERO</li>
<li>任务链失败时统一保存现场截图至 debug/interface (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18383">#18383</a>) @jinghero</li>
<li>Python 集成接口更新时清理新版本已移除的旧资源文件 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18520">#18520</a>) @djx-trans-n</li>
<li>主窗口最小化或启动早期产生的应用内提示改为暂存，窗口恢复后统一显示 @ABA2396</li>
<li>YostarKR add the Reconstruct UI theme @HX3N</li>
<li>PC 端任务运行中允许点击 ｢窗口恢复｣ (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18278">#18278</a>) @H2O-MERO</li>
<li>PC 端跳过掉落上报的提示改为指明具体三方平台，避免重复输出相同内容 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18311">#18311</a>) @H2O-MERO</li>
<li>PC 端截图测试结束后恢复游戏窗口位置 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18427">#18427</a>) @H2O-MERO</li>
<li>Rename the roguelike start-up item option from "Thought" to "Plan" in the English UI @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>各任务开始阶段遇到掉线弹窗时立即停止任务队列并取消后续任务，不再等待重试超限逐个报任务出错 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18575">#18575</a>) @XXLC @ABA2396</li>
<li>适配新版登录页账号管理与设置页用户中心入口位置，账号管理识别区域同时兼容新旧登录页布局 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18524">#18524</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18538">#18538</a>) @Aliothmoon</li>
<li>修复战斗结束时等级提升界面点击卡住后无法继续结算的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18361">#18361</a>) @youzibigg</li>
<li>修复作业集模式错误地向作业追加 SkillDaemon 动作的问题 @status102</li>
<li>修复 SSS 保全派驻部分策略作业战斗等待期间不推进的问题 @ABA2396</li>
<li>补齐六个肉鸽主题中升变阿米娅术师与近卫形态的职业配置，修复使用对应形态时的配置缺失异常 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18414">#18414</a>) @ZiyinLin</li>
<li>修复肉鸽开局干员手动输入缺少校验的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18379">#18379</a>) @youzibigg</li>
<li>修复黑流树海肉鸽 ｢失与得｣ ｢先行一步｣ 等事件卡住或报任务出错的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18339">#18339</a>) @ZiyinLin</li>
<li>修复黑流树海肉鸽首次进层时楼层名识别失败导致地图重建缺少楼层记录的问题，现在优先在缩放后的画面上识别，持续失败时报错停止 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18390">#18390</a>) @ZiyinLin</li>
<li>修复黑流树海肉鸽前往预览未按步行与加工品分别读取行动力消耗的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18539">#18539</a>) @ZiyinLin</li>
<li>修复黑流树海肉鸽事件 OCR 识别与 ｢出发前往｣ 按钮模板匹配失败的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18516">#18516</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18529">#18529</a>) @ZiyinLin</li>
<li>修正黑流树海肉鸽 ｢秘境行商｣ 事件名称的错别字（必境→秘境） (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18420">#18420</a>) @youzibigg</li>
<li>修复界园肉鸽事件选项无限滑动的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18477">#18477</a>) @ZiyinLin @Constrat</li>
<li>修复界园肉鸽铜币交换完成后偶发识别失败导致任务异常的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18423">#18423</a>) @Manicsteiner</li>
<li>修复基建常规换班将本轮已安排的干员重复分配到其他设施的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18346">#18346</a>) @youzibigg</li>
<li>修复基建常规模式宿舍入驻的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18447">#18447</a>) @Reverse0xCC</li>
<li>修复基建换班评分误将 ｢泰拉的方舟｣ （人力办公室技能）按加工站技能评分的问题 @Lancarus</li>
<li>修正基建训练室 ｢专精完成｣ 的识别模板与识别区域 @Lancarus</li>
<li>修复芯片助剂补购返回流程异常并调整商店滑动起点 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18498">#18498</a>) @youzibigg</li>
<li>修复生息演算 RA4 关卡名括号误识别、完成识别在部分分辨率下失败与完成等待的问题 @Saratoga-Official</li>
<li>修复物品模板无效时仓库识别继续运行的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18521">#18521</a>) @Arthur031221 @wzacolemak</li>
<li>修复自动战斗切换作业页签时循环执行开关状态不同步的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18567">#18567</a>) @yali-hzy @status102</li>
<li>修复自定义基建计划包含未适配的设施或产物时报错失败的问题，现改为跳过该计划 @ABA2396</li>
<li>修复任务出错跳过完成后动作时日志重复输出出错任务名的问题 @status102</li>
<li>修复主窗口标题栏文本滚动启用后高度未恢复为单行的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18422">#18422</a>) @H2O-MERO</li>
<li>修复 Python 集成接口截图返回尺寸与实际图像不一致的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18434">#18434</a>) @Arthur031221</li>
<li>我是小猪（修正识别替换规则中半角括号的正则转义） @Saratoga-Official</li>
<li>繁中服修复烏啾的识别 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18519">#18519</a>) @vonnoq</li>
<li>修复 PC 端任务结束后游戏静音未正常恢复的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18411">#18411</a>) @H2O-MERO</li>
<li>修复 PC 端窗口恢复位置错误的问题，以及所有任务全部跳过时窗口停留在屏幕外的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18430">#18430</a>) @H2O-MERO</li>
<li>修复 PC 端牛牛监控预览与任务截图相互干扰的问题，预览与任务截图改用独立缓存与采集流程 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18462">#18462</a>) @H2O-MERO</li>
<li>YostarJP add the StageEncounterOptionUnknown template for the Sami roguelike (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18277">#18277</a>) @LinYanxi0</li>
<li>YostarJP add the missing NoStone template (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18583">#18583</a>) @chanshengbinying</li>
<li>YostarKR add ocrReplace for SpecialAccessActivities @HX3N</li>
<li>YostarKR adjust the notification dot roi of AutoRaisePotential @HX3N</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>基建排班协议文档完善，新增排班表扩充协议说明 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18511">#18511</a>) @Zirun-wang</li>
<li>集成文档补充活动商店兑换黑名单参数 @ABA2396</li>
<li>集成协议文档补充自动提升潜能任务（AutoRaisePotential）的参数说明 @ABA2396</li>
<li>winget 安装命令改为指定包 ID 与 winget 源，修正部分网络环境下 msstore 源证书校验失败导致安装中止的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18513">#18513</a>) @djx-trans-n</li>
<li>Android 实体设备文档新增 MAA 安卓版使用说明 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18503">#18503</a>) @Aliothmoon</li>
<li>修复多语言文档中 26 处失效的链接与页内锚点 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18549">#18549</a> <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18573">#18573</a>) @chanshengbinying</li>
<li>更新 README 界面截图至干员识别头像显示的新版界面 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增 --skip-core-init 启动参数，跳过内核加载用于界面预览 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18492">#18492</a>) @ABA2396</li>
<li>MaaWpfGui 开启 TreatWarningsAsErrors 并清理 StyleCop 抑制 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18340">#18340</a>) @ABA2396</li>
<li>修复资源同步工具：基建模板按房间映射过滤、Recycle 设施校验与头像误判重写导致的资源更新失败 @ABA2396</li>
<li>资源同步脚本支持 hotfix 变更自动 bump version.json 与单跳同步 @ABA2396</li>
<li>ImageCropper 新增无头 CLI 并改造为线坐标语义与两轴窄带网格定位，MaskRangeTool 支持无头调参，移除被取代的 ImageCoordinate 工具 @ABA2396</li>
<li>统一 XAML 格式化并约定 XAML Styler 工具链 @ABA2396</li>
<li>更新开发规范：WPF 配置存储不保留原始 Json、MaaCore 不手动拼接业务任务流 @status102</li>
<li>统一计划列表注释与绑定属性格式 @ABA2396</li>
<li>新增 ItemImageConverter 物品图标转换器 @ABA2396</li>
<li>补充与调整界面层代码注释 @ABA2396</li>
<li>版权年份更新至 2026 @ABA2396</li>
<li>CI 升级 pnpm/setup 至 v3 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/18358">#18358</a>) @dependabot[bot]</li>
<li>CI 维护：合并 issue 检查与 AI 分析 workflow、PR 标题检查中英文间空格、调整日志上传失败提醒 @ABA2396 @Saratoga-Official</li>
<li>更新仓库内 AI 开发技能（活动导航、模板制作、README 截图演示） @ABA2396</li>
<li>统一界面文案、代码注释与文档的角引号格式为半角 @ABA2396</li>
</ul>
</details>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.18.0...v6.19.0">v6.18.0 -&gt; v6.19.0</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v6.16.8</title>
            <pubDate>Tue, 11 Aug 2026 12:30:34 +0000</pubDate>
            <sparkle:version>963</sparkle:version>
            <sparkle:shortVersionString>v6.16.8</sparkle:shortVersionString>
            <sparkle:minimumSystemVersion>13.3</sparkle:minimumSystemVersion>
            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.16.8</h2><a id="user-content-v6168" class="anchor" aria-label="Permalink: v6.16.8" href="#v6168"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">新增像素画自动填色</h4><a id="user-content-新增像素画自动填色" class="anchor" aria-label="Permalink: 新增像素画自动填色" href="#新增像素画自动填色"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>新增像素画自动填色功能：可将图片转换为 24×24 像素画，通过 Custom 任务在游戏像素画编辑器中自动填色，支持取景、滤镜、抖动与按色分组等转换选项。</p>
<div class="markdown-heading"><h4 class="heading-element">适配新代理倍率</h4><a id="user-content-适配新代理倍率" class="anchor" aria-label="Permalink: 适配新代理倍率" href="#适配新代理倍率"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>游戏代理倍率上限已提升至 10 倍。本版本全面适配新的倍率列表界面与识别逻辑，支持最高 10 倍连战，并移除此前因未适配而临时锁定的限制，AUTO 与手动倍率切换可正常使用。</p>
<div class="markdown-heading"><h4 class="heading-element">背景选择器增强</h4><a id="user-content-背景选择器增强" class="anchor" aria-label="Permalink: 背景选择器增强" href="#背景选择器增强"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>背景设置支持树形结构选择与缩略图预览，自定义界面更方便。</p>
<div class="markdown-heading"><h4 class="heading-element">库存保持任务增强</h4><a id="user-content-库存保持任务增强" class="anchor" aria-label="Permalink: 库存保持任务增强" href="#库存保持任务增强"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>库存保持任务 UI 重构：新增理智药/源石全局开关与临期药支持，并提供芯片、龙门币、采购凭证、技巧概要等刷图预设，计划管理更方便。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">Auto Pixel Art Filling</h4><a id="user-content-auto-pixel-art-filling" class="anchor" aria-label="Permalink: Auto Pixel Art Filling" href="#auto-pixel-art-filling"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>MAA can now convert an image into 24×24 pixel art and automatically fill it into the in-game pixel art editor via a Custom task, with options for framing, filters, dithering and color grouping.</p>
<div class="markdown-heading"><h4 class="heading-element">New Series Multiplier Support</h4><a id="user-content-new-series-multiplier-support" class="anchor" aria-label="Permalink: New Series Multiplier Support" href="#new-series-multiplier-support"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>In-game series (proxy) multiplier cap is now up to 10x. This version fully adapts to the new series list UI and recognition logic, supports up to 10x consecutive battles, and removes the temporary lock used before adaptation so AUTO and manual multiplier switching work normally again.</p>
<div class="markdown-heading"><h4 class="heading-element">Enhanced Background Picker</h4><a id="user-content-enhanced-background-picker" class="anchor" aria-label="Permalink: Enhanced Background Picker" href="#enhanced-background-picker"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Background settings now support a tree-style picker with thumbnail previews for easier customization.</p>
<div class="markdown-heading"><h4 class="heading-element">Enhanced Depot Maintain Task</h4><a id="user-content-enhanced-depot-maintain-task" class="anchor" aria-label="Permalink: Enhanced Depot Maintain Task" href="#enhanced-depot-maintain-task"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Refactored the depot maintain task UI with global medicine/originium toggles and expiring-medicine support, plus farming presets for chips, LMD, certificates, and skill summaries for easier plan management.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.16.8 (2026-08-11)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>像素画转换改用 OKLab 感知颜色距离，新增「插画优先」算法，保留干净色块并压制交界噪点 @ABA2396</li>
<li>导入恰好 24×24 像素的图片时跳过去边与重采样，逐像素直接取色 @ABA2396</li>
<li>像素画绘制进度日志按当前绘制色号以对应颜色显示，绘制间隔同样应用于滑动/拖动操作 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复库存保持添加预设后 plan 标题序号显示异常 @ABA2396</li>
<li>YostarKR support account switch (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17661">#17661</a>) @HX3N</li>
</ul>
</details>
<details>
<summary><b>v6.16.7 (2026-08-10)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>奇象巡展识别新增「本日不再提醒」与「是否离开当前展会」弹窗处理 @ABA2396</li>
<li>像素画自动填色新增可调节的点击间隔选项，允许用户在低性能设备上增大间隔值 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-1" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复理智作战使用指定材料+目标库存时无法执行「无限吃 N 小时内过期的理智药」的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17628">#17628</a>) @ABA2396</li>
<li>修复自动战斗作业隐式精英化等级需求未解析生效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17639">#17639</a>) @yali-hzy</li>
</ul>
</details>
<details>
<summary><b>v6.16.6 (2026-08-09)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-1" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增像素画自动填色：支持通过牛杂在游戏像素画编辑器中自动填色，并提供图片转 24×24 像素画的转换管线 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17629">#17629</a>) @ABA2396</li>
<li>新增奇象巡展自动探索：自动来回走动寻找未收录生物，遇到已收录生物自动退出战斗继续寻找，遇到未收录生物时停止并交给玩家手动战斗 @ABA2396</li>
<li>CustomWebhook 预置模板新增 KOOK 频道与私聊选项 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17596">#17596</a>) @墨染</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-1" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>自动战斗额外检查干员技能选择、技能等级与模组所要求的精英化等级，不满足时禁止运行并提示 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17448">#17448</a>) @yali-hzy @status102</li>
<li>优化库存保持提示与显示效果：任务日志分段展示库存保持计划与库存充足/不足状态，重算掉落需求时记录库存不足详情 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17597">#17597</a>) @ABA2396</li>
<li>MuMu 触控增强不可用时自动降级方式由 maatouch 改为 minitouch，提升触控兼容性 @ABA2396</li>
<li>更新肉鸽干员招募逻辑，新增予愿安洁莉娜等干员 @Saratoga-Official</li>
<li>优化任务日志显示：开始任务日志分段展示，彩虹字动画最多显示 60 秒 @ABA2396</li>
<li>统一连接设置与设置指引/开始唤醒中的触控模式提示样式，并优化连接地址与触控模式提示文案 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-2" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复自动战斗期间日志输出未重置停滞计时器导致误报任务卡住的问题 @ABA2396</li>
<li>修复 PC 应用宝未处理横屏方向导致显示异常的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17343">#17343</a>) @srdr0p</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增通过 Windows 安全中心阻止 DLL 注入解决方法的 FAQ 文档 @ABA2396</li>
<li>补充代理倍率在有回复理智情况下的说明 @ABA2396</li>
</ul>
</details>
<details>
<summary><b>v6.16.5 (2026-08-06)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-2" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>支持拖入资源包更新资源版本，并收窄完整包/OTA 包识别以避免误匹配；拖入检测改为异步避免卡 UI，导入失败时显示提示 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17569">#17569</a>) @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-2" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>更新器进度窗口延后至主窗口退出后再显示，避免与正在退出的 MAA 抢占前台；等待超时后自动弹出窗口并提示等待状态，防止主进程退出卡住时更新器变成不可见进程 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-3" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>倒计时、关闭模拟器、完成后脚本等非可打断期间阻止自动更新重启 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17566">#17566</a>) @ABA2396</li>
<li>修复刷理智未能关闭代理倍率列表的问题 @status102</li>
<li>修复悖论自动战斗作业使用本地文件时始终读取临时文件的问题 @status102</li>
<li>修复干员 <code>sortIndex</code> 缺失时误用默认值 0 导致排序错误的问题 @ABA2396</li>
<li>修复中断锁引用计数下溢时钳制操作的竞态，避免误抹合法锁 @ABA2396</li>
<li>YostarJP fix OCR replace chain mangling operator names (e.g. FEater) and TA single-character rules (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17516">#17516</a>) @Ronnoc @Manicsteiner</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs-1" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增库存保持与更新数据文档，补充手动更新、代理倍率、定时执行与剿灭等说明，并同步各语言文档 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17576">#17576</a>) @ABA2396</li>
</ul>
</details>
<details>
<summary><b>v6.16.4 (2026-08-04)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-4" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-4"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复 Win32IO 竞争条件导致的 <code>am start</code> 误判失败，并修正超时路径的异步 I/O 取消与资源释放 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17545">#17545</a>) @ABA2396</li>
<li>修复 SplitButton 在亮色模式下显示异常 @ABA2396</li>
<li>YostarJP fix TA (SS) activity OCR mismatch causing wrong activity navigation @Jason's-Miku</li>
</ul>
</details>
<details>
<summary><b>v6.16.3 (2026-08-03)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-3" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>重构库存保持计划项为独立 ViewModel，按索引同步任务配置 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17468">#17468</a>) @status102</li>
<li>优化库存保持预设按钮：左侧区域可点击展开下拉，并统一 SplitButton 背景样式 @ABA2396</li>
<li>更新进度窗口不再强制置顶，仅在开始更新时前置一次，避免打断全屏游戏或其他操作 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17525">#17525</a>) @ABA2396</li>
<li>统一配置与启动设置下拉列表中的删除按钮样式 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-5" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-5"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复刷理智选择代理倍率后未关闭次数列表的问题 @status102</li>
<li>修复 iOS/PlayCover 基建办公室入口模板阈值过高导致识别失败的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17527">#17527</a>) @Rememorio</li>
</ul>
</details>
<details>
<summary><b>v6.16.2 (2026-08-02)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-3" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>库存保持任务 UI 重构：新增理智药/源石全局开关与临期药支持，并提供芯片、龙门币、采购凭证、技巧概要等刷图预设 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17512">#17512</a>) @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-4" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-4"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>优化库存保持界面布局与显示，清空计划时增加确认弹窗 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-6" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-6"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复库存保持界面未选择掉落物时切换语言无法正确显示的问题 @ABA2396</li>
<li>YostarEN fix Mountain OCR regex matching @Constrat</li>
</ul>
</details>
<details>
<summary><b>v6.16.1 (2026-08-02)</b></summary>
<p><del>MAA不会在周██凌晨更新。如果收到更新提示，请忽略，不要查看更新公告，直到周██。</del></p>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-5" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-5"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>更新后自动运行倒计时弹窗移除关闭按钮，避免误关后仍继续自动运行 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-7" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-7"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>使用 DXGI 适配器 LUID 解析 GPU OCR 设备，避免多显卡环境下绑定错误 GPU；解析失败或执行提供程序不可用时回退 CPU (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17488">#17488</a>) @GSY707</li>
<li>修复 MuMu display id 在 fallback 时被错误缓存，避免连接时游戏未启动导致截图/触控锁死在错误窗口 @ABA2396</li>
<li>修复「直到大地变成一颗酸橙」活动上次战斗关卡未在后三关结束时关卡导航错误 @ABA2396</li>
<li>修复 FightTask 在新代理倍率列表下无法指定 7~10 倍的参数校验 @status102</li>
</ul>
</details>
<details>
<summary><b>v6.16.0 (2026-08-01)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-4" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-4"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>适配游戏新代理倍率设置与列表界面，支持最高 10 倍连战，并移除临时锁定限制 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17500">#17500</a>) @status102 @ABA2396</li>
<li>背景设置支持树形选择器与缩略图预览 @ABA2396</li>
<li>新增「更新后立即重启时不自动运行」选项，启动自动运行前增加 10 秒倒计时确认 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17483">#17483</a>) @ABA2396</li>
<li>新增「直到大地变成一颗酸橙」活动关卡导航 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-6" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-6"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>增强 MouseWheelHelper：弹层打开时隔离外层页面滚动，避免滚动穿透 @ABA2396</li>
<li>库存保持任务先比较库存数量再判断关卡开放状态，已满足目标时直接跳过 @ABA2396</li>
<li>MuMu / Win32 触控对齐 minitouch 默认延迟，提升点击稳定性 @ABA2396</li>
<li>优化自动战斗新活动关卡提示文案 @ABA2396</li>
<li>优化库存保持 Item 初始化与作业解析干员属性要求默认值处理 @status102</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-8" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-8"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复未开启截图增强时 MuMu 后台保活检测失效的问题 @ABA2396</li>
<li>修复开启自动检测连接时无法修改 Extra 配置的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17480">#17480</a>) @ABA2396</li>
<li>修复更新数据任务仅勾选仓库识别时被跳过的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17482">#17482</a>) @2436238575 @ABA2396</li>
<li>修复自动战斗多作业模式超长关卡名显示异常 @ABA2396</li>
<li>修复自动战斗添加作业时地图信息不存在的提示错误使用 stageCode 的问题 @status102</li>
<li>修复「直到大地变成一颗酸橙」关卡 OCR 可能将 TO 识别为 T0 的问题 @ABA2396</li>
<li>修复 BadModules 在注入环境下弹窗崩溃，回退至 Win32 MessageBox @ABA2396</li>
<li>修正 PC 端推荐分辨率文案为 1280x720 / 1920x1080 @ABA2396</li>
<li>YostarKR add BattleQuickFormationClear2 for Vector Breakthrough @HX3N</li>
</ul>
</details>
**Full Changelog**: [v6.16.7 -&gt; v6.16.8](<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.16.7...v6.16.8">https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.16.7...v6.16.8</a>)
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v6.16.7</title>
            <pubDate>Mon, 10 Aug 2026 08:02:30 +0000</pubDate>
            <sparkle:version>961</sparkle:version>
            <sparkle:shortVersionString>v6.16.7</sparkle:shortVersionString>
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            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.16.7</h2><a id="user-content-v6167" class="anchor" aria-label="Permalink: v6.16.7" href="#v6167"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">新增像素画自动填色</h4><a id="user-content-新增像素画自动填色" class="anchor" aria-label="Permalink: 新增像素画自动填色" href="#新增像素画自动填色"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>新增像素画自动填色功能：可将图片转换为 24×24 像素画，通过 Custom 任务在游戏像素画编辑器中自动填色，支持取景、滤镜、抖动与按色分组等转换选项。</p>
<div class="markdown-heading"><h4 class="heading-element">适配新代理倍率</h4><a id="user-content-适配新代理倍率" class="anchor" aria-label="Permalink: 适配新代理倍率" href="#适配新代理倍率"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>游戏代理倍率上限已提升至 10 倍。本版本全面适配新的倍率列表界面与识别逻辑，支持最高 10 倍连战，并移除此前因未适配而临时锁定的限制，AUTO 与手动倍率切换可正常使用。</p>
<div class="markdown-heading"><h4 class="heading-element">背景选择器增强</h4><a id="user-content-背景选择器增强" class="anchor" aria-label="Permalink: 背景选择器增强" href="#背景选择器增强"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>背景设置支持树形结构选择与缩略图预览，自定义界面更方便。</p>
<div class="markdown-heading"><h4 class="heading-element">库存保持任务增强</h4><a id="user-content-库存保持任务增强" class="anchor" aria-label="Permalink: 库存保持任务增强" href="#库存保持任务增强"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>库存保持任务 UI 重构：新增理智药/源石全局开关与临期药支持，并提供芯片、龙门币、采购凭证、技巧概要等刷图预设，计划管理更方便。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">Auto Pixel Art Filling</h4><a id="user-content-auto-pixel-art-filling" class="anchor" aria-label="Permalink: Auto Pixel Art Filling" href="#auto-pixel-art-filling"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>MAA can now convert an image into 24×24 pixel art and automatically fill it into the in-game pixel art editor via a Custom task, with options for framing, filters, dithering and color grouping.</p>
<div class="markdown-heading"><h4 class="heading-element">New Series Multiplier Support</h4><a id="user-content-new-series-multiplier-support" class="anchor" aria-label="Permalink: New Series Multiplier Support" href="#new-series-multiplier-support"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>In-game series (proxy) multiplier cap is now up to 10x. This version fully adapts to the new series list UI and recognition logic, supports up to 10x consecutive battles, and removes the temporary lock used before adaptation so AUTO and manual multiplier switching work normally again.</p>
<div class="markdown-heading"><h4 class="heading-element">Enhanced Background Picker</h4><a id="user-content-enhanced-background-picker" class="anchor" aria-label="Permalink: Enhanced Background Picker" href="#enhanced-background-picker"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Background settings now support a tree-style picker with thumbnail previews for easier customization.</p>
<div class="markdown-heading"><h4 class="heading-element">Enhanced Depot Maintain Task</h4><a id="user-content-enhanced-depot-maintain-task" class="anchor" aria-label="Permalink: Enhanced Depot Maintain Task" href="#enhanced-depot-maintain-task"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Refactored the depot maintain task UI with global medicine/originium toggles and expiring-medicine support, plus farming presets for chips, LMD, certificates, and skill summaries for easier plan management.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.16.7 (2026-08-10)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>奇象巡展识别新增「本日不再提醒」与「是否离开当前展会」弹窗处理 @ABA2396</li>
<li>像素画自动填色新增可调节的点击间隔选项，允许用户在低性能设备上增大间隔值 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复理智作战使用指定材料+目标库存时无法执行「无限吃 N 小时内过期的理智药」的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17628">#17628</a>) @ABA2396</li>
<li>修复自动战斗作业隐式精英化等级需求未解析生效的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17639">#17639</a>) @yali-hzy</li>
</ul>
</details>
<details>
<summary><b>v6.16.6 (2026-08-09)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-1" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增像素画自动填色：支持通过牛杂在游戏像素画编辑器中自动填色，并提供图片转 24×24 像素画的转换管线 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17629">#17629</a>) @ABA2396</li>
<li>新增奇象巡展自动探索：自动来回走动寻找未收录生物，遇到已收录生物自动退出战斗继续寻找，遇到未收录生物时停止并交给玩家手动战斗 @ABA2396</li>
<li>CustomWebhook 预置模板新增 KOOK 频道与私聊选项 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17596">#17596</a>) @墨染</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>自动战斗额外检查干员技能选择、技能等级与模组所要求的精英化等级，不满足时禁止运行并提示 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17448">#17448</a>) @yali-hzy @status102</li>
<li>优化库存保持提示与显示效果：任务日志分段展示库存保持计划与库存充足/不足状态，重算掉落需求时记录库存不足详情 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17597">#17597</a>) @ABA2396</li>
<li>MuMu 触控增强不可用时自动降级方式由 maatouch 改为 minitouch，提升触控兼容性 @ABA2396</li>
<li>更新肉鸽干员招募逻辑，新增予愿安洁莉娜等干员 @Saratoga-Official</li>
<li>优化任务日志显示：开始任务日志分段展示，彩虹字动画最多显示 60 秒 @ABA2396</li>
<li>统一连接设置与设置指引/开始唤醒中的触控模式提示样式，并优化连接地址与触控模式提示文案 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-1" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复自动战斗期间日志输出未重置停滞计时器导致误报任务卡住的问题 @ABA2396</li>
<li>修复 PC 应用宝未处理横屏方向导致显示异常的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17343">#17343</a>) @srdr0p</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增通过 Windows 安全中心阻止 DLL 注入解决方法的 FAQ 文档 @ABA2396</li>
<li>补充代理倍率在有回复理智情况下的说明 @ABA2396</li>
</ul>
</details>
<details>
<summary><b>v6.16.5 (2026-08-06)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-2" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>支持拖入资源包更新资源版本，并收窄完整包/OTA 包识别以避免误匹配；拖入检测改为异步避免卡 UI，导入失败时显示提示 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17569">#17569</a>) @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-1" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>更新器进度窗口延后至主窗口退出后再显示，避免与正在退出的 MAA 抢占前台；等待超时后自动弹出窗口并提示等待状态，防止主进程退出卡住时更新器变成不可见进程 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-2" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>倒计时、关闭模拟器、完成后脚本等非可打断期间阻止自动更新重启 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17566">#17566</a>) @ABA2396</li>
<li>修复刷理智未能关闭代理倍率列表的问题 @status102</li>
<li>修复悖论自动战斗作业使用本地文件时始终读取临时文件的问题 @status102</li>
<li>修复干员 <code>sortIndex</code> 缺失时误用默认值 0 导致排序错误的问题 @ABA2396</li>
<li>修复中断锁引用计数下溢时钳制操作的竞态，避免误抹合法锁 @ABA2396</li>
<li>YostarJP fix OCR replace chain mangling operator names (e.g. FEater) and TA single-character rules (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17516">#17516</a>) @Ronnoc @Manicsteiner</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs-1" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增库存保持与更新数据文档，补充手动更新、代理倍率、定时执行与剿灭等说明，并同步各语言文档 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17576">#17576</a>) @ABA2396</li>
</ul>
</details>
<details>
<summary><b>v6.16.4 (2026-08-04)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-3" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复 Win32IO 竞争条件导致的 <code>am start</code> 误判失败，并修正超时路径的异步 I/O 取消与资源释放 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17545">#17545</a>) @ABA2396</li>
<li>修复 SplitButton 在亮色模式下显示异常 @ABA2396</li>
<li>YostarJP fix TA (SS) activity OCR mismatch causing wrong activity navigation @Jason's-Miku</li>
</ul>
</details>
<details>
<summary><b>v6.16.3 (2026-08-03)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-2" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>重构库存保持计划项为独立 ViewModel，按索引同步任务配置 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17468">#17468</a>) @status102</li>
<li>优化库存保持预设按钮：左侧区域可点击展开下拉，并统一 SplitButton 背景样式 @ABA2396</li>
<li>更新进度窗口不再强制置顶，仅在开始更新时前置一次，避免打断全屏游戏或其他操作 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17525">#17525</a>) @ABA2396</li>
<li>统一配置与启动设置下拉列表中的删除按钮样式 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-4" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-4"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复刷理智选择代理倍率后未关闭次数列表的问题 @status102</li>
<li>修复 iOS/PlayCover 基建办公室入口模板阈值过高导致识别失败的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17527">#17527</a>) @Rememorio</li>
</ul>
</details>
<details>
<summary><b>v6.16.2 (2026-08-02)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-3" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>库存保持任务 UI 重构：新增理智药/源石全局开关与临期药支持，并提供芯片、龙门币、采购凭证、技巧概要等刷图预设 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17512">#17512</a>) @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-3" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>优化库存保持界面布局与显示，清空计划时增加确认弹窗 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-5" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-5"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复库存保持界面未选择掉落物时切换语言无法正确显示的问题 @ABA2396</li>
<li>YostarEN fix Mountain OCR regex matching @Constrat</li>
</ul>
</details>
<details>
<summary><b>v6.16.1 (2026-08-02)</b></summary>
<p><del>MAA不会在周██凌晨更新。如果收到更新提示，请忽略，不要查看更新公告，直到周██。</del></p>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-4" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-4"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>更新后自动运行倒计时弹窗移除关闭按钮，避免误关后仍继续自动运行 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-6" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-6"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>使用 DXGI 适配器 LUID 解析 GPU OCR 设备，避免多显卡环境下绑定错误 GPU；解析失败或执行提供程序不可用时回退 CPU (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17488">#17488</a>) @GSY707</li>
<li>修复 MuMu display id 在 fallback 时被错误缓存，避免连接时游戏未启动导致截图/触控锁死在错误窗口 @ABA2396</li>
<li>修复「直到大地变成一颗酸橙」活动上次战斗关卡未在后三关结束时关卡导航错误 @ABA2396</li>
<li>修复 FightTask 在新代理倍率列表下无法指定 7~10 倍的参数校验 @status102</li>
</ul>
</details>
<details>
<summary><b>v6.16.0 (2026-08-01)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-4" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-4"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>适配游戏新代理倍率设置与列表界面，支持最高 10 倍连战，并移除临时锁定限制 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17500">#17500</a>) @status102 @ABA2396</li>
<li>背景设置支持树形选择器与缩略图预览 @ABA2396</li>
<li>新增「更新后立即重启时不自动运行」选项，启动自动运行前增加 10 秒倒计时确认 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17483">#17483</a>) @ABA2396</li>
<li>新增「直到大地变成一颗酸橙」活动关卡导航 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-5" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-5"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>增强 MouseWheelHelper：弹层打开时隔离外层页面滚动，避免滚动穿透 @ABA2396</li>
<li>库存保持任务先比较库存数量再判断关卡开放状态，已满足目标时直接跳过 @ABA2396</li>
<li>MuMu / Win32 触控对齐 minitouch 默认延迟，提升点击稳定性 @ABA2396</li>
<li>优化自动战斗新活动关卡提示文案 @ABA2396</li>
<li>优化库存保持 Item 初始化与作业解析干员属性要求默认值处理 @status102</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-7" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-7"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复未开启截图增强时 MuMu 后台保活检测失效的问题 @ABA2396</li>
<li>修复开启自动检测连接时无法修改 Extra 配置的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17480">#17480</a>) @ABA2396</li>
<li>修复更新数据任务仅勾选仓库识别时被跳过的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17482">#17482</a>) @2436238575 @ABA2396</li>
<li>修复自动战斗多作业模式超长关卡名显示异常 @ABA2396</li>
<li>修复自动战斗添加作业时地图信息不存在的提示错误使用 stageCode 的问题 @status102</li>
<li>修复「直到大地变成一颗酸橙」关卡 OCR 可能将 TO 识别为 T0 的问题 @ABA2396</li>
<li>修复 BadModules 在注入环境下弹窗崩溃，回退至 Win32 MessageBox @ABA2396</li>
<li>修正 PC 端推荐分辨率文案为 1280x720 / 1920x1080 @ABA2396</li>
<li>YostarKR add BattleQuickFormationClear2 for Vector Breakthrough @HX3N</li>
</ul>
</details>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.16.6...v6.16.7">v6.16.6 -&gt; v6.16.7</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v6.16.6</title>
            <pubDate>Sun, 09 Aug 2026 14:57:25 +0000</pubDate>
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            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.16.6</h2><a id="user-content-v6166" class="anchor" aria-label="Permalink: v6.16.6" href="#v6166"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">新增像素画自动填色</h4><a id="user-content-新增像素画自动填色" class="anchor" aria-label="Permalink: 新增像素画自动填色" href="#新增像素画自动填色"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>新增像素画自动填色功能：可将图片转换为 24×24 像素画，通过 Custom 任务在游戏像素画编辑器中自动填色，支持取景、滤镜、抖动与按色分组等转换选项。</p>
<div class="markdown-heading"><h4 class="heading-element">适配新代理倍率</h4><a id="user-content-适配新代理倍率" class="anchor" aria-label="Permalink: 适配新代理倍率" href="#适配新代理倍率"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>游戏代理倍率上限已提升至 10 倍。本版本全面适配新的倍率列表界面与识别逻辑，支持最高 10 倍连战，并移除此前因未适配而临时锁定的限制，AUTO 与手动倍率切换可正常使用。</p>
<div class="markdown-heading"><h4 class="heading-element">背景选择器增强</h4><a id="user-content-背景选择器增强" class="anchor" aria-label="Permalink: 背景选择器增强" href="#背景选择器增强"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>背景设置支持树形结构选择与缩略图预览，自定义界面更方便。</p>
<div class="markdown-heading"><h4 class="heading-element">库存保持任务增强</h4><a id="user-content-库存保持任务增强" class="anchor" aria-label="Permalink: 库存保持任务增强" href="#库存保持任务增强"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>库存保持任务 UI 重构：新增理智药/源石全局开关与临期药支持，并提供芯片、龙门币、采购凭证、技巧概要等刷图预设，计划管理更方便。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">Auto Pixel Art Filling</h4><a id="user-content-auto-pixel-art-filling" class="anchor" aria-label="Permalink: Auto Pixel Art Filling" href="#auto-pixel-art-filling"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>MAA can now convert an image into 24×24 pixel art and automatically fill it into the in-game pixel art editor via a Custom task, with options for framing, filters, dithering and color grouping.</p>
<div class="markdown-heading"><h4 class="heading-element">New Series Multiplier Support</h4><a id="user-content-new-series-multiplier-support" class="anchor" aria-label="Permalink: New Series Multiplier Support" href="#new-series-multiplier-support"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>In-game series (proxy) multiplier cap is now up to 10x. This version fully adapts to the new series list UI and recognition logic, supports up to 10x consecutive battles, and removes the temporary lock used before adaptation so AUTO and manual multiplier switching work normally again.</p>
<div class="markdown-heading"><h4 class="heading-element">Enhanced Background Picker</h4><a id="user-content-enhanced-background-picker" class="anchor" aria-label="Permalink: Enhanced Background Picker" href="#enhanced-background-picker"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Background settings now support a tree-style picker with thumbnail previews for easier customization.</p>
<div class="markdown-heading"><h4 class="heading-element">Enhanced Depot Maintain Task</h4><a id="user-content-enhanced-depot-maintain-task" class="anchor" aria-label="Permalink: Enhanced Depot Maintain Task" href="#enhanced-depot-maintain-task"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Refactored the depot maintain task UI with global medicine/originium toggles and expiring-medicine support, plus farming presets for chips, LMD, certificates, and skill summaries for easier plan management.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.16.6 (2026-08-09)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增像素画自动填色：支持通过牛杂在游戏像素画编辑器中自动填色，并提供图片转 24×24 像素画的转换管线 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17629">#17629</a>) @ABA2396</li>
<li>新增奇象巡展自动探索：自动来回走动寻找未收录生物，遇到已收录生物自动退出战斗继续寻找，遇到未收录生物时停止并交给玩家手动战斗 @ABA2396</li>
<li>CustomWebhook 预置模板新增 KOOK 频道与私聊选项 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17596">#17596</a>) @墨染</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>自动战斗额外检查干员技能选择、技能等级与模组所要求的精英化等级，不满足时禁止运行并提示 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17448">#17448</a>) @yali-hzy @status102</li>
<li>优化库存保持提示与显示效果：任务日志分段展示库存保持计划与库存充足/不足状态，重算掉落需求时记录库存不足详情 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17597">#17597</a>) @ABA2396</li>
<li>MuMu 触控增强不可用时自动降级方式由 maatouch 改为 minitouch，提升触控兼容性 @ABA2396</li>
<li>更新肉鸽干员招募逻辑，新增予愿安洁莉娜等干员 @Saratoga-Official</li>
<li>优化任务日志显示：开始任务日志分段展示，彩虹字动画最多显示 60 秒 @ABA2396</li>
<li>统一连接设置与设置指引/开始唤醒中的触控模式提示样式，并优化连接地址与触控模式提示文案 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复自动战斗期间日志输出未重置停滞计时器导致误报任务卡住的问题 @ABA2396</li>
<li>修复 PC 应用宝未处理横屏方向导致显示异常的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17343">#17343</a>) @srdr0p</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增通过 Windows 安全中心阻止 DLL 注入解决方法的 FAQ 文档 @ABA2396</li>
<li>补充代理倍率在有回复理智情况下的说明 @ABA2396</li>
</ul>
</details>
<details>
<summary><b>v6.16.5 (2026-08-06)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-1" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>支持拖入资源包更新资源版本，并收窄完整包/OTA 包识别以避免误匹配；拖入检测改为异步避免卡 UI，导入失败时显示提示 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17569">#17569</a>) @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-1" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>更新器进度窗口延后至主窗口退出后再显示，避免与正在退出的 MAA 抢占前台；等待超时后自动弹出窗口并提示等待状态，防止主进程退出卡住时更新器变成不可见进程 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-1" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>倒计时、关闭模拟器、完成后脚本等非可打断期间阻止自动更新重启 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17566">#17566</a>) @ABA2396</li>
<li>修复刷理智未能关闭代理倍率列表的问题 @status102</li>
<li>修复悖论自动战斗作业使用本地文件时始终读取临时文件的问题 @status102</li>
<li>修复干员 <code>sortIndex</code> 缺失时误用默认值 0 导致排序错误的问题 @ABA2396</li>
<li>修复中断锁引用计数下溢时钳制操作的竞态，避免误抹合法锁 @ABA2396</li>
<li>YostarJP fix OCR replace chain mangling operator names (e.g. FEater) and TA single-character rules (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17516">#17516</a>) @Ronnoc @Manicsteiner</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs-1" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增库存保持与更新数据文档，补充手动更新、代理倍率、定时执行与剿灭等说明，并同步各语言文档 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17576">#17576</a>) @ABA2396</li>
</ul>
</details>
<details>
<summary><b>v6.16.4 (2026-08-04)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-2" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复 Win32IO 竞争条件导致的 <code>am start</code> 误判失败，并修正超时路径的异步 I/O 取消与资源释放 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17545">#17545</a>) @ABA2396</li>
<li>修复 SplitButton 在亮色模式下显示异常 @ABA2396</li>
<li>YostarJP fix TA (SS) activity OCR mismatch causing wrong activity navigation @Jason's-Miku</li>
</ul>
</details>
<details>
<summary><b>v6.16.3 (2026-08-03)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-2" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>重构库存保持计划项为独立 ViewModel，按索引同步任务配置 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17468">#17468</a>) @status102</li>
<li>优化库存保持预设按钮：左侧区域可点击展开下拉，并统一 SplitButton 背景样式 @ABA2396</li>
<li>更新进度窗口不再强制置顶，仅在开始更新时前置一次，避免打断全屏游戏或其他操作 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17525">#17525</a>) @ABA2396</li>
<li>统一配置与启动设置下拉列表中的删除按钮样式 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-3" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复刷理智选择代理倍率后未关闭次数列表的问题 @status102</li>
<li>修复 iOS/PlayCover 基建办公室入口模板阈值过高导致识别失败的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17527">#17527</a>) @Rememorio</li>
</ul>
</details>
<details>
<summary><b>v6.16.2 (2026-08-02)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-2" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>库存保持任务 UI 重构：新增理智药/源石全局开关与临期药支持，并提供芯片、龙门币、采购凭证、技巧概要等刷图预设 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17512">#17512</a>) @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-3" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>优化库存保持界面布局与显示，清空计划时增加确认弹窗 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-4" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-4"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复库存保持界面未选择掉落物时切换语言无法正确显示的问题 @ABA2396</li>
<li>YostarEN fix Mountain OCR regex matching @Constrat</li>
</ul>
</details>
<details>
<summary><b>v6.16.1 (2026-08-02)</b></summary>
<p><del>MAA不会在周██凌晨更新。如果收到更新提示，请忽略，不要查看更新公告，直到周██。</del></p>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-4" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-4"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>更新后自动运行倒计时弹窗移除关闭按钮，避免误关后仍继续自动运行 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-5" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-5"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>使用 DXGI 适配器 LUID 解析 GPU OCR 设备，避免多显卡环境下绑定错误 GPU；解析失败或执行提供程序不可用时回退 CPU (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17488">#17488</a>) @GSY707</li>
<li>修复 MuMu display id 在 fallback 时被错误缓存，避免连接时游戏未启动导致截图/触控锁死在错误窗口 @ABA2396</li>
<li>修复「直到大地变成一颗酸橙」活动上次战斗关卡未在后三关结束时关卡导航错误 @ABA2396</li>
<li>修复 FightTask 在新代理倍率列表下无法指定 7~10 倍的参数校验 @status102</li>
</ul>
</details>
<details>
<summary><b>v6.16.0 (2026-08-01)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-3" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>适配游戏新代理倍率设置与列表界面，支持最高 10 倍连战，并移除临时锁定限制 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17500">#17500</a>) @status102 @ABA2396</li>
<li>背景设置支持树形选择器与缩略图预览 @ABA2396</li>
<li>新增「更新后立即重启时不自动运行」选项，启动自动运行前增加 10 秒倒计时确认 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17483">#17483</a>) @ABA2396</li>
<li>新增「直到大地变成一颗酸橙」活动关卡导航 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-5" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-5"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>增强 MouseWheelHelper：弹层打开时隔离外层页面滚动，避免滚动穿透 @ABA2396</li>
<li>库存保持任务先比较库存数量再判断关卡开放状态，已满足目标时直接跳过 @ABA2396</li>
<li>MuMu / Win32 触控对齐 minitouch 默认延迟，提升点击稳定性 @ABA2396</li>
<li>优化自动战斗新活动关卡提示文案 @ABA2396</li>
<li>优化库存保持 Item 初始化与作业解析干员属性要求默认值处理 @status102</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-6" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-6"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复未开启截图增强时 MuMu 后台保活检测失效的问题 @ABA2396</li>
<li>修复开启自动检测连接时无法修改 Extra 配置的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17480">#17480</a>) @ABA2396</li>
<li>修复更新数据任务仅勾选仓库识别时被跳过的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17482">#17482</a>) @2436238575 @ABA2396</li>
<li>修复自动战斗多作业模式超长关卡名显示异常 @ABA2396</li>
<li>修复自动战斗添加作业时地图信息不存在的提示错误使用 stageCode 的问题 @status102</li>
<li>修复「直到大地变成一颗酸橙」关卡 OCR 可能将 TO 识别为 T0 的问题 @ABA2396</li>
<li>修复 BadModules 在注入环境下弹窗崩溃，回退至 Win32 MessageBox @ABA2396</li>
<li>修正 PC 端推荐分辨率文案为 1280x720 / 1920x1080 @ABA2396</li>
<li>YostarKR add BattleQuickFormationClear2 for Vector Breakthrough @HX3N</li>
</ul>
</details>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.16.5...v6.16.6">v6.16.5 -&gt; v6.16.6</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
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        <item>
            <title>v6.15.0-beta.3</title>
            <pubDate>Tue, 28 Jul 2026 09:26:01 +0000</pubDate>
            <sparkle:channel>beta</sparkle:channel>
            <sparkle:version>941</sparkle:version>
            <sparkle:shortVersionString>v6.15.0-beta.3</sparkle:shortVersionString>
            <sparkle:minimumSystemVersion>13.3</sparkle:minimumSystemVersion>
            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v6.15.0-beta.3</h2><a id="user-content-v6150-beta3" class="anchor" aria-label="Permalink: v6.15.0-beta.3" href="#v6150-beta3"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">Highlights</h3><a id="user-content-highlights" class="anchor" aria-label="Permalink: Highlights" href="#highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h4 class="heading-element">作业站新格式适配</h4><a id="user-content-作业站新格式适配" class="anchor" aria-label="Permalink: 作业站新格式适配" href="#作业站新格式适配"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>上游作业站 PRTS.plus 已于 2026 年 7 月 20 日更新作业代码格式。本版本全面适配新格式（<code>prts://</code> 前缀，自动区分单个作业与作业集），并移除已过期的 <code>maa://</code> 旧格式兼容入口，请及时更新以保证作业正常导入。</p>
<div class="markdown-heading"><h4 class="heading-element">库存保持任务</h4><a id="user-content-库存保持任务" class="anchor" aria-label="Permalink: 库存保持任务" href="#库存保持任务"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>新增「库存保持」任务，支持在单个任务中添加多组保持计划，按从上到下的优先级将指定材料刷取至目标数量；可在任务开始前更新库存数据，并支持在 SideStory 活动与资源关卡限时全开放期间自动跳过，方便保持芯片、红票、龙门币等各类资源数量。本版本起亦支持 AUTO 代理倍率。</p>
<div class="markdown-heading"><h4 class="heading-element">MuMu 模拟器触控增强</h4><a id="user-content-mumu-模拟器触控增强" class="anchor" aria-label="Permalink: MuMu 模拟器触控增强" href="#mumu-模拟器触控增强"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>新增 MuMu 触控增强模式（实验性）：在启用截图增强的基础上可在触控模式中直接选择「MuMu 触控增强」，通过 MuMu IPC 直连输入并支持后台保活稳定运行；连接后自动检测触控是否实际生效，不支持时停止任务并提示用户。需 MuMu 模拟器 6.3.2 及以上。</p>
<details>
<summary><b>English</b></summary>
<div class="markdown-heading"><h4 class="heading-element">Copilot Site New Format</h4><a id="user-content-copilot-site-new-format" class="anchor" aria-label="Permalink: Copilot Site New Format" href="#copilot-site-new-format"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>The upstream copilot site PRTS.plus updated its copilot code format on July 20, 2026. This version fully adopts the new format (<code>prts://</code> prefix, automatically distinguishing single copilots from copilot sets) and removes the deprecated <code>maa://</code> legacy entry. Please update to this version to keep copilot imports working.</p>
<div class="markdown-heading"><h4 class="heading-element">Depot Maintain Task</h4><a id="user-content-depot-maintain-task" class="anchor" aria-label="Permalink: Depot Maintain Task" href="#depot-maintain-task"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Added a Depot Maintain task that supports multiple plans within a single task, farming specified materials up to target quantities in top-to-bottom priority order. It can refresh depot data before the task starts and automatically skips during SideStory events and limited full-day resource stages, making it easy to maintain stocks of chips, vouchers, LMD, and other resources. This version also adds AUTO series multiplier support.</p>
<div class="markdown-heading"><h4 class="heading-element">MuMu Emulator Touch Enhancement</h4><a id="user-content-mumu-emulator-touch-enhancement" class="anchor" aria-label="Permalink: MuMu Emulator Touch Enhancement" href="#mumu-emulator-touch-enhancement"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Added experimental MuMu touch enhancement mode: with screenshot extras enabled, you can directly select "MuMu Touch" in the touch mode dropdown for stable background keep-alive operation via MuMu IPC, with automatic detection of touch availability that stops the task and notifies the user if unsupported. Requires MuMu emulator 6.3.2 or later.</p>
</details>
<hr>
<p>以下是详细内容：</p>
<details open="">
<summary><b>v6.15.0-beta.3 (2026-07-28)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增 MuMu 触控增强模式（实验性）：在截图增强启用时可在触控模式下直接选择「MuMu 触控增强」，通过 MuMu IPC 直连输入并支持后台保活稳定运行 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17425">#17425</a>) @MistEO @ABA2396</li>
<li>库存保持任务支持使用 AUTO 代理倍率，并在游戏更新后倍战锁定期间同步禁用该选项 @ABA2396</li>
<li>任务队列支持按住 Ctrl 点击清空以移除全部任务 @status102</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>增强跨平台 <code>call_command</code> 实现（工作目录、超时与管道/进程清理），避免子进程输出读取卡死 @MistEO</li>
<li>完善 MuMu Extras 包名与 display id 解析，缺失客户端类型时回退至有效默认值 @MistEO</li>
<li>优化连接设置页面布局，缩减各控件间距并调整对齐方式 @ABA2396</li>
<li>当 MuMu 后台保活开启但触控增强未实际生效时，直接停止任务并提示用户，避免进入无法操作的后台状态 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复外服游戏客户端类型从旧配置迁移失败的问题 @status102</li>
<li>修复删除多余连接地址时可能抛出 Index was out of range 异常的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17441">#17441</a>) @ABA2396</li>
</ul>
</details>
<details>
<summary><b>v6.15.0-beta.2 (2026-07-26)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-1" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复 WPF 配置迁移引入的 <code>client_type</code> 参数序列化错误（枚举值被序列化为数字而非字符串），导致开始唤醒、战斗、关闭客户端等任务添加失败的问题 @status102</li>
<li>修复连接地址历史记录因在非 UI 线程更新集合而无法正确记录的问题 @status102</li>
</ul>
</details>
<details>
<summary><b>v6.15.0-beta.1 (2026-07-26)</b></summary>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-1" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>新增「库存保持」任务 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17042">#17042</a>) @status102 @ABA2396</li>
<li>繁中服新增「雅賽努斯復仇記」活动关卡导航 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17398">#17398</a>) @momomochi987</li>
<li>YostarJP add TA stage navigation (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17389">#17389</a>) @Manicsteiner</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-1" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>WPF 配置体系全量迁移至强类型 JSON 配置，统一管理外部通知、性能、远程控制等设置 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17392">#17392</a>) @status102 @ABA2396</li>
<li>优化 WPF 设置页设置项排序与折叠/展开状态管理，并支持从旧版本迁移设置项顺序 @status102 @ABA2396</li>
<li>自动战斗移除已过期的 <code>maa://</code> 旧格式兼容入口，全面采用作业站新格式（<code>prts://</code> 前缀，自动区分单个作业与作业集） @ABA2396</li>
<li>优化库存保持任务的显示效果 @ABA2396</li>
<li>游戏更新后临时禁用代理倍率切换，提示在游戏内手动设置 @ABA2396</li>
<li>支持 Array 移除未识别选项，避免任务队列等配置因未知类型加载失败 @ABA2396</li>
<li>繁中服更新界园主题模板，并修正进入主线章节方式 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17399">#17399</a>) @momomochi987</li>
<li>YostarJP improve operator and JieGarden item OCR mappings (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17389">#17389</a>) @Manicsteiner</li>
<li>YostarJP fix SSS cold bomb device OCR recognition @Manicsteiner</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-2" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复设置页可搜索下拉框二次打开时导致崩溃的问题 @ABA2396</li>
<li>修复模拟器卡顿二次返回退出基建后状态丢失的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/17395">#17395</a>) @ABA2396</li>
<li>修复萨卡兹肉鸽进入第四层后弹出获得灵感窗口出错的问题 @Saratoga-Official</li>
<li>修复催影肉龟可能会误入二结局的问题 @Saratoga-Official</li>
<li>修复 Bark 通知图标未被输出到请求体的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17305">#17305</a>) @FSPaul2498 @status102</li>
<li>升级 MaaDeps 至 v2.14.1，修复 Linux 下 MaaFwAdb 控制模块因 OpenCV 动态库版本不匹配无法加载的问题 (<a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/pull/17391">#17391</a>) @MistEO @Aliothmoon</li>
</ul>
</details>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v6.15.0-beta.2...v6.15.0-beta.3">v6.15.0-beta.2 -&gt; v6.15.0-beta.3</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v5.26.0-beta.1</title>
            <pubDate>Fri, 26 Sep 2025 06:37:29 +0000</pubDate>
            <sparkle:channel>beta</sparkle:channel>
            <sparkle:version>715</sparkle:version>
            <sparkle:shortVersionString>v5.26.0-beta.1</sparkle:shortVersionString>
            <sparkle:minimumSystemVersion>12.0</sparkle:minimumSystemVersion>
            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v5.26.0-beta.1</h2><a id="user-content-v5260-beta1" class="anchor" aria-label="Permalink: v5.26.0-beta.1" href="#v5260-beta1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>次生预案十里坡剑神 @ABA2396</li>
<li>设置指引添加更新设置 @ABA2396</li>
<li>设置指引添加性能设置 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>文档首页语言选择按钮的宽度定义方式 (#14199) @lucienshawls</li>
<li>傀影肉鸽无法识别四结局 (#14193) @Saratoga-Official</li>
<li>GamePassSkip2 识别到错误的跳过 @Saratoga-Official</li>
<li>萨米肉鸽不期而遇避战 @Saratoga-Official</li>
<li>Google Play Games Developer shutdown @Constrat</li>
<li>manual set resource version time @MistEO</li>
<li>prettier @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>补充vsc插件繁中文档 @Rbqwow</li>
<li>修复文档站 readme 盾换行 @Rbqwow</li>
<li>调整文档站的标题和尾注文本显示 (#14213) @lucienshawls</li>
<li>更新网页开发相关文档 (#14167) @Rbqwow @Manicsteiner</li>
<li>完善任务流程协议文档 (#13232) @zzyyyl</li>
<li>回调消息协议文档视觉更新 @SherkeyXD</li>
<li>集成文档视觉更新 @SherkeyXD</li>
<li>文档启用 b 站视频播放功能 @SherkeyXD</li>
<li>文档添加字段容器功能 @SherkeyXD</li>
<li>文档添加功能 @SherkeyXD</li>
<li>更新文档编写指南 @SherkeyXD</li>
<li>标题 MAA 统一采用缩写 @MistEO</li>
<li>再次调整文档站标题（ @MistEO</li>
<li>调整文档站标题 @MistEO</li>
<li>Update JP(#14227) @wallsman</li>
<li>markdown pre-commit @zzyyyl</li>
<li>add extension's evaluating feature @neko-para</li>
<li>add telegram icon @SherkeyXD</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>统一显示效果 @ABA2396</li>
<li>水月萨米肉鸽不期而遇避战 @Saratoga-Official</li>
<li>重写完成后动作仅一次的 ui 字符串 (#14196) @Rbqwow</li>
<li>贸易站没其他好用的人再用锏 @ABA2396</li>
<li>YostarJP Sarkaz roguelike StageEncounter (#14223) @Manicsteiner</li>
<li>YostarJP sami roguelike 720p (#14210) @Manicsteiner</li>
<li>YostarJP Mizuki StageEncounter (#14206) @Manicsteiner</li>
<li>devcontainer.json (#14169) @Rbqwow @lucienshawls</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v5.25.0...v5.26.0-beta.1">v5.25.0 -&gt; v5.26.0-beta.1</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v5.25.0</title>
            <pubDate>Sun, 21 Sep 2025 06:13:08 +0000</pubDate>
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            <sparkle:shortVersionString>v5.25.0</sparkle:shortVersionString>
            <sparkle:minimumSystemVersion>12.0</sparkle:minimumSystemVersion>
            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v5.25.0</h2><a id="user-content-v5250" class="anchor" aria-label="Permalink: v5.25.0" href="#v5250"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">依~赖~大~更~新~ | Highlights</h3><a id="user-content-依赖大更新--highlights" class="anchor" aria-label="Permalink: 依~赖~大~更~新~ | Highlights" href="#依赖大更新--highlights"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>在这个版本，我们大幅更新了项目的依赖库，优化了 MAA 的性能，<del>所以老电脑可能要更新运行库了。</del></p>
<p><strong>我们还为官网和 API 节点优化了网络，大幅优化了访问速度</strong>。</p>
<div class="markdown-heading"><h4 class="heading-element">自动战斗方面</h4><a id="user-content-自动战斗方面" class="anchor" aria-label="Permalink: 自动战斗方面" href="#自动战斗方面"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>我们对【自动战斗】功能进行了一些改动，主要包括：</p>
<ul>
<li>牛牛现在会自动识别作业集内各个作业的干员编组情况，如果上一份作业的干员编组与当前作业的一致，牛牛就不再重复进行干员编组了，从而节省时间</li>
<li>战斗列表部分，对各个作业的设置按键的鼠标按键逻辑进行了调整：点击左键将可以查看该作业的说明和干员配置需求，点击右键将直接提取该作业并关闭战斗列表功能（即只打该作业）</li>
</ul>
<div class="markdown-heading"><h4 class="heading-element">基建换班方面</h4><a id="user-content-基建换班方面" class="anchor" aria-label="Permalink: 基建换班方面" href="#基建换班方面"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>我们优化了基建换班中与基建技能有关的功能：</p>
<ul>
<li>我们为所有没有设置效率数据的基建技能都设置了效率数据，这样牛牛在【基建换班】任务中就能更好地为干员不全的玩家选择合适的基建技能了（但还是把 U 酱拿掉了，<del>U 酱那么可爱为什么要工作</del>）</li>
<li>如果【基建换班】任务处于「自定义基建配置」模式，且牛牛正在工作中，那么班次将不再随时间切换，避免牛牛工作到一半班次被切了而产生的各种问题</li>
<li>如果【基建换班】任务处于「队列轮换」模式，那么牛牛将不再进入未勾选的设施</li>
<li>我们调整了会客室技能的排序逻辑，现在会优先选择更容易获得尚未拥有的线索的技能</li>
</ul>
<div class="markdown-heading"><h4 class="heading-element">其他方面</h4><a id="user-content-其他方面" class="anchor" aria-label="Permalink: 其他方面" href="#其他方面"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>我们增加了一些小的改动，值得注意的有：</p>
<ul>
<li>我们在【自动肉鸽】任务中优化了丰川祥子相关招募策略 <del>saki酱、saki酱、saki酱</del>
</li>
<li>牛牛在【生息演算】任务中将会自动识别当前的存档状态与任务的设置是否一致，如果不一致将会提示你检查存档状态</li>
<li>当你设置 Mirror酱的 CDK 后，MAA 将会显示 CDK 的剩余有效时间，方便你掌握有效期</li>
</ul>
<hr>
<p>In this version, we have significantly updated the project's dependency libraries and optimized MAA's performance. <del>So you may need to update their runtime libraries if you use old computers.</del></p>
<p><strong>We have also optimized the network for the official website and API nodes, greatly improving access speed.</strong></p>
<div class="markdown-heading"><h4 class="heading-element">
<em>Copilot</em> Improvements</h4><a id="user-content-copilot-improvements" class="anchor" aria-label="Permalink: Copilot Improvements" href="#copilot-improvements"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>We have made some adjustments to the <em>Copilot</em> feature, which mainly include:</p>
<ul>
<li>MAA will now automatically recognize the operator formation in each job within the job set. If the operator formation of the previous job matches that of the current job, MAA will no longer repeat the operator squading process, thereby saving time.</li>
<li>In the Battle list section, the mouse button logic for each job's settings button has been adjusted: left-clicking will allow you to view the job's description and operator formation requirements, while right-clicking will directly extract that job and disable the combat list function (i.e., only run that specific operation).</li>
</ul>
<div class="markdown-heading"><h4 class="heading-element">
<em>Base</em> Improvements</h4><a id="user-content-base-improvements" class="anchor" aria-label="Permalink: Base Improvements" href="#base-improvements"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>We have optimized the base skill-related functions in <em>Base</em> task:</p>
<ul>
<li>We have set efficiency data for all base skills that previously lacked that data, allowing MAA to better select suitable base skills for doctors with incomplete operator rosters during the <em>Base</em> task (though we did remove U-Offcial, <del>U-Offcial is so cute, why should she work</del>)</li>
<li>If the <em>Base</em> task is in Custom Base Mode and the MAA is currently running, Base Plan will no longer switch over time to avoid various issues caused by interrupting the MAA's work by switching the Base Plan when MAA is running.</li>
<li>If the <em>Base</em> task is in One-click Rotation Mode, the MAA will no longer enter unchecked facilities.</li>
<li>We adjusted the sorting logic for reception room skills, now prioritizing skills that are more likely to obtain clues not yet owned.</li>
</ul>
<div class="markdown-heading"><h4 class="heading-element">Other Aspects</h4><a id="user-content-other-aspects" class="anchor" aria-label="Permalink: Other Aspects" href="#other-aspects"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>We've made some minor changes worth noting:</p>
<ul>
<li>[CN ONLY] In the <em>Auto I.S.</em> task, we've optimized the recruitment strategy related to Togawa Sakiko <del>Saki-chan, Saki-chan, Saki-chan</del>
</li>
<li>In the <em>Reclamation Algorithm</em> task, MAA will automatically detect whether the current save status matches the mission settings. If they don't match, it will prompt you to check your save status.</li>
<li>After setting MirrorChyan's CDK, MAA will display the remaining validity period of the CDK, making it easier for you to track its expiration</li>
</ul>
<hr>
<p>以下是详细内容：</p>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>CustomTask 增加任务存在检测 @status102</li>
<li>core 崩溃后下次启动时 ui 输出提示 (#14022) @ABA2396 @momomochi987</li>
<li>给自定义任务添加 ScreenshotTaskPlugin 插件 @ABA2396</li>
<li>战斗列表点击作业时自动关闭列表, 原逻辑迁移至鼠标右键 @status102</li>
<li>添加基建计划 ToolTip 提示 @ABA2396</li>
<li>添加信息获取失败时的提示 @ABA2396</li>
<li>CDK 倒计时显示 @ABA2396</li>
<li>成就设置中的图标颜色可以随着主题色动态更新 @ABA2396</li>
<li>添加 CDK 到期时间显示 @ABA2396</li>
<li>添加 ResourceReferenceHelper，允许绑定 前后景色 key @ABA2396</li>
<li>自动战斗多作业支持保存干员组内编入的干员 (#14095) @status102</li>
<li>cli 支持新版战斗列表以及悖论模拟 (#14154) @wangl-cc</li>
<li>为官网首页添加多语言支持 (#13943) @lucienshawls @momomochi987 @Manicsteiner @pre-commit-ci[bot] @Constrat</li>
<li>RunningState 统一状态变更事件 (#14141) @ABA2396</li>
<li>生息盐酸任务添加对错误模式 (有/无存档) 的提示 (#14131) @Alan-Charred</li>
<li>custom clang (#14102) @neko-para</li>
<li>allow single copilot task execution @status102</li>
<li>convert ResourceUpdater to ubuntu-latest (#14076) @Constrat</li>
<li>support build resource updater @neko-para</li>
<li>use coreml OCR for apple (#14108) @MistEO</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>更新基建技能效率 @ABA2396</li>
<li>wpf 自动战斗列表中作业设置按钮左键单击还原为解析指定作业，新增行为修改至右键，解析作业并关闭列表 @status102</li>
<li>优化更新设置中的徽标显示和逻辑 @ABA2396</li>
<li>add --parallel to cmake workflows @Constrat</li>
<li>更新 markdownlint 规则 @SherkeyXD</li>
<li>依赖大更新 (#13908) @MistEO @status102 @pre-commit-ci[bot]</li>
<li>优化干员识别动画显示效果 @ABA2396</li>
<li>加个try先 @status102</li>
<li>remove resource from smoke testing use the default location, do not duplicate @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修复 cmake copy_and_add_rpath_library 的失败逻辑 (#14097) @litwak913</li>
<li>刷开局奖励只选票券时行为异常 @ABA2396</li>
<li>自动编队缺少干员输出的额外换行 @status102</li>
<li>Copilot多任务编队时编队设置残留 @status102</li>
<li>自定义基建换班的班次不会随时间切换 @ABA2396</li>
<li>"统一 WpfGui 工作目录"后，配置为外服无法运行 MAA @ABA2396</li>
<li>移除 debug_demo (原Sample) 的对应 resource 额外查找逻辑 (#14081) @status102 @MistEO</li>
<li>统一 WpfGui 工作目录 (#14072) @MistEO @pre-commit-ci[bot] @ABA2396 @status102</li>
<li>重构依赖后 MaaWpfGui 的 resource 路径丢失 (#14077) @status102</li>
<li>停止中或者空闲状态不允许点击停止按钮 @ABA2396</li>
<li>鲍勃杂货店拥有四叶草化石且无抗干扰值时卡住 @ABA2396</li>
<li>无法收取太鼓达人联动主题会客室信息板信用 @ABA2396</li>
<li>cdk 过期时间超过 2038 年会爆炸（但 10000 年还是会爆炸 @ABA2396</li>
<li>maa 变成前文明产物了 @ABA2396</li>
<li>糊一下 debug_demo 资源路径读取 @MistEO</li>
<li>修复 wpf gui 一些 resource path 读取 @MistEO</li>
<li>入暂亭特殊选项 @Saratoga-Official</li>
<li>特里蒙旅行社特派团多选项 @Saratoga-Official</li>
<li>IS5 同心 @Daydreamer114</li>
<li>选择技能时可能会点出描述文字 @ABA2396</li>
<li>基建使用队列轮换时如果未勾选对应设施则不进入 @ABA2396</li>
<li>重构后无法使用刷开局刷仅精二 @ABA2396</li>
<li>部分背景下 mujica 主题无法进入对应功能 @ABA2396</li>
<li>萨米肉鸽刷源石锭可能卡在预见的密文板 @ABA2396</li>
<li>允许生息演算任务反复点击存档位置直到画面改变 (#14005) @Alan-Charred</li>
<li>肉鸽助战无法刷新 @Saratoga-Official</li>
<li>minitouch 触控 wait ms @ABA2396</li>
<li>复核自定义干员时等待游戏动画 @ABA2396</li>
<li>自动战斗无法读取下拉列表中的作业 @ABA2396</li>
<li>成就列表解锁时间显示颜色错误 @ABA2396</li>
<li>GO 导航 @ABA2396</li>
<li>勾选启动后直接运行时无法自动切换基建排班表 @ABA2396</li>
<li>网络连接错误的情况下读取了本地缓存也提示了获取热更成功 @ABA2396</li>
<li>萨米肉鸽未通关结局时探寻前路卡住 @Saratoga-Official</li>
<li>文档站首页在窄屏下的响应式设计 (#14166) @lucienshawls</li>
<li>暂时修复无法读取过去的评论的问题 (#14163) @lucienshawls</li>
<li>为什么 mujica 的图黑的不够纯粹 @ABA2396</li>
<li>肉鸽在结算界面卡死 (#14145) @Saratoga-Official @pre-commit-ci[bot]</li>
<li>CopilotTask 参数可选项存在性检查 @status102</li>
<li>异格推王的基建加成错误 @Saratoga-Official</li>
<li>调低 MacOS PlayCover 下对 InfrastControl 识别的阈值 (#14139) @Alan-Charred</li>
<li>CurrentConfig 未刷新 @status102</li>
<li>CurrentConfig 悬空 @status102</li>
<li>拥有全干员的情况下重启后进入干员识别界面不会自动选中选项卡 @ABA2396</li>
<li>修复 DataGrid 虚拟化下 Tab 导航异常 @ABA2396</li>
<li>萨卡兹肉鸽未通关结局时原初异途卡住 @Saratoga-Official</li>
<li>肉鸽深入探索无法退出结算界面 (#14123) @Saratoga-Official</li>
<li>typo @Constrat</li>
<li>type number for nightly ota @Constrat</li>
<li>smoke testing upload logs @Constrat</li>
<li>move smoke testing working dir @Constrat</li>
<li>add component for install libcxx only @neko-para</li>
<li>prevent caching in non-dev branches @Constrat</li>
<li>stuck on max trust EN @Constrat</li>
<li>pthread linking problem @neko-para</li>
<li>nightly package zip @MistEO</li>
<li>global resource path @MistEO</li>
<li>linux cross compiling (#14048) @neko-para @pre-commit-ci[bot]</li>
<li>remove opencv highgui again @MistEO</li>
<li>remove opencv highgui @MistEO</li>
<li>build error of ASST_DEBUG @MistEO</li>
<li>Sami floor detection 3 Thanks again @lin4289 on discord @Constrat</li>
<li>EN Roguelike@ChooseOperConfirm (#14033) @Daydreamer114</li>
<li>Sami floor detection 2 Thanks again @lin4289 on discord @Constrat</li>
<li>Sami floor detection Thanks @lin4289 on discord @Constrat</li>
<li>smoke-testing script @Constrat</li>
<li>wrong default on type number @Constrat</li>
<li>Eye For an Eye encounter IS2 EN @Constrat</li>
<li>SettingsViewModel Idle @ABA2396</li>
<li>download to v5 with necessary fix (#14122) @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>维护信用作战相关功能及其文档 (#14013) @Alan-Charred</li>
<li>修复序号问题 @SherkeyXD</li>
<li>更新文档 cmake 配置 @MistEO</li>
<li>微调文档 @MistEO</li>
<li>完善文档站的代码检查和涉及的文本替换 (#14156) @lucienshawls @pre-commit-ci[bot]</li>
<li>完善自动肉鸽和其它文档中的部分内容 (#13924) @lucienshawls @Constrat @Manicsteiner</li>
<li>切换文档主题至 vuepress-theme-plume (#13821) @SherkeyXD @lucienshawls @MistEO</li>
<li>typo @MistEO</li>
<li>reapply eebe0a9 (#14036) @wangl-cc</li>
<li>remove weblate @MistEO</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>调整 锏 基建技能效率 @ABA2396</li>
<li>自定义基建配置时间仍在有效期内时不检查其他时间段 @ABA2396</li>
<li>界园萨卡兹肉鸽招募休谟斯优先级 @Saratoga-Official</li>
<li>调整 y 存图时间间隔 @ABA2396</li>
<li>调整定时器触发逻辑 @ABA2396</li>
<li>调整未检测到模拟器的输出 @ABA2396</li>
<li>按时间切换基建配置不在任务运行中或任务开始前切换 @ABA2396</li>
<li>调整刷新助战日志 @ABA2396</li>
<li>调整界面颜色 @ABA2396</li>
<li>肉鸽丰川祥子招募策略 (#14035) @Saratoga-Official</li>
<li>繁中服「大荒」介面主題 (#14064) @momomochi987 @pre-commit-ci[bot]</li>
<li>删除一些遗留文件 @MistEO</li>
<li>再糊点注释 @MistEO</li>
<li>糊点注释 @MistEO</li>
<li>管理员权限启动额外判断是否开启 UAC @ABA2396</li>
<li>调整会客室中更容易获得线索板上尚未拥有的线索的技能优先级 @ABA2396</li>
<li>基建把 u酱 ban 了 @ABA2396</li>
<li>特征匹配过程函数拆入analyze() @status102</li>
<li>繁中服「相見歡」活動導航 (#14137) @momomochi987</li>
<li>remove -DINSTALL_RESOURCES @Constrat</li>
<li>gitignore @status102</li>
<li>where and how did this come from? @Constrat</li>
<li>tweak workflow + remove .sln (#14074) @Constrat @neko-para</li>
<li>remove ninja from ci.yml @Constrat</li>
<li>restore older cache utilization for ci.yml (#14068) @Constrat</li>
<li>update interface.json @neko-para</li>
<li>update linux tutorial (en) @neko-para</li>
<li>EN @Constrat</li>
<li>remove MaaDeps @MistEO</li>
<li>bump maa-cli to 0.5.8 (#14032) @wangl-cc</li>
<li>BrightPointAnalyzer -&gt; PixelAnalyzer (#13915) @Alan-Charred</li>
<li>mujika -&gt; mujica (#14000) @weinibuliu</li>
<li>remove SyncRes @MistEO</li>
<li>use std::format instead of sprintf (#14107) @MistEO @pre-commit-ci[bot]</li>
<li>fix build warning (#14176) @soundofautumn</li>
<li>rename RecognizerViewModel -&gt; ToolboxViewModel (#14177) @soundofautumn</li>
<li>YostarJP ocr fix (#14134) @Manicsteiner</li>
<li>file header @status102</li>
<li>fix build warning (#14120) @soundofautumn</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v5.24.2...v5.25.0">v5.24.2 -&gt; v5.25.0</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v5.25.0-beta.5</title>
            <pubDate>Sat, 20 Sep 2025 06:41:45 +0000</pubDate>
            <sparkle:channel>beta</sparkle:channel>
            <sparkle:version>711</sparkle:version>
            <sparkle:shortVersionString>v5.25.0-beta.5</sparkle:shortVersionString>
            <sparkle:minimumSystemVersion>12.0</sparkle:minimumSystemVersion>
            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v5.25.0-beta.5</h2><a id="user-content-v5250-beta5" class="anchor" aria-label="Permalink: v5.25.0-beta.5" href="#v5250-beta5"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>cli 支持新版战斗列表以及悖论模拟 (#14154) @wangl-cc</li>
<li>为官网首页添加多语言支持 (#13943) @lucienshawls @momomochi987 @Manicsteiner @Constrat</li>
<li>RunningState 统一状态变更事件 (#14141) @ABA2396</li>
<li>生息盐酸任务添加对错误模式 (有/无存档) 的提示 (#14131) @Alan-Charred</li>
<li>use coreml OCR for apple (#14108) @MistEO</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>成就列表解锁时间显示颜色错误 @ABA2396</li>
<li>GO 导航 @ABA2396</li>
<li>勾选启动后直接运行时无法自动切换基建排班表 @ABA2396</li>
<li>网络连接错误的情况下读取了本地缓存也提示了获取热更成功 @ABA2396</li>
<li>萨米肉鸽未通关结局时探寻前路卡住 @Saratoga-Official</li>
<li>文档站首页在窄屏下的响应式设计 (#14166) @lucienshawls</li>
<li>暂时修复无法读取过去的评论的问题 (#14163) @lucienshawls</li>
<li>为什么 mujikca 的图黑的不够纯粹 @ABA2396</li>
<li>肉鸽在结算界面卡死 (#14145) @Saratoga-Official</li>
<li>CopilotTask参数可选项存在性检查 @status102</li>
<li>SettingsViewModel Idle @ABA2396</li>
<li>异格推王的基建加成错误 @Saratoga-Official</li>
<li>调低 MacOS PlayCover 下对 InfrastControl 识别的阈值 (#14139) @Alan-Charred</li>
<li>CurrentConfig 未刷新 @status102</li>
<li>CurrentConfig 悬空 @status102</li>
<li>拥有全干员的情况下重启后进入干员识别界面不会自动选中选项卡 @ABA2396</li>
<li>修复 DataGrid 虚拟化下 Tab 导航异常 @ABA2396</li>
<li>萨卡兹肉鸽未通关结局时原初异途卡住 @Saratoga-Official</li>
<li>肉鸽深入探索无法退出结算界面 (#14123) @Saratoga-Official</li>
<li>Eye For an Eye encounter IS2 EN @Constrat</li>
<li>download to v5 with necessary fix (#14122) @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>完善文档站的代码检查和涉及的文本替换 (#14156) @lucienshawls</li>
<li>完善自动肉鸽和其它文档中的部分内容 (#13924) @lucienshawls @Constrat @Manicsteiner</li>
<li>切换文档主题至 vuepress-theme-plume (#13821) @SherkeyXD @lucienshawls @MistEO</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>调整会客室中更容易获得线索板上尚未拥有的线索的技能优先级 @ABA2396</li>
<li>基建把 u酱 ban 了 @ABA2396</li>
<li>file header @status102</li>
<li>特征匹配过程函数拆入analyze() @status102</li>
<li>繁中服「相見歡」活動導航 (#14137) @momomochi987</li>
<li>fix build warning (#14120) @soundofautumn</li>
<li>fix build warning (#14176) @soundofautumn</li>
<li>rename RecognizerViewModel -&gt; ToolboxViewModel (#14177) @soundofautumn</li>
<li>YostarJP ocr fix (#14134) @Manicsteiner</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v5.25.0-beta.4...v5.25.0-beta.5">v5.25.0-beta.4 -&gt; v5.25.0-beta.5</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v5.24.2</title>
            <pubDate>Fri, 05 Sep 2025 08:49:00 +0000</pubDate>
            <sparkle:version>701</sparkle:version>
            <sparkle:shortVersionString>v5.24.2</sparkle:shortVersionString>
            <sparkle:minimumSystemVersion>12.0</sparkle:minimumSystemVersion>
            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v5.24.2</h2><a id="user-content-v5242" class="anchor" aria-label="Permalink: v5.24.2" href="#v5242"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">特殊说明</h3><a id="user-content-特殊说明" class="anchor" aria-label="Permalink: 特殊说明" href="#特殊说明"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>由于本次活动代号 SS 与 SideStory 的内部代号冲突，关卡命名统一采用 AveMujica-x 格式（例如 AveMujica-8），请使用 手动输入关卡名 / cli 的博士使用此代号。</p>
<div class="markdown-heading"><h3 class="heading-element">功能进化 | Highlight</h3><a id="user-content-功能进化--highlight" class="anchor" aria-label="Permalink: 功能进化 | Highlight" href="#功能进化--highlight"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>本次更新继续扩展自动化能力，一起来看看吧</p>
<div class="markdown-heading"><h4 class="heading-element">自动战斗优化</h4><a id="user-content-自动战斗优化" class="anchor" aria-label="Permalink: 自动战斗优化" href="#自动战斗优化"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>这个版本我们优化了自动战斗功能，现在你可以在更多的场景下使用自动战斗功能。目前 MAA 支持以下场景：</p>
<ul>
<li>
<code>主线/故事集/SideStory</code>：基础模式，注意只能在当前章节/页面内导航（即 SS 里不能用于切换普通关、EX 关和 S 关）；</li>
<li>
<code>保全派驻</code>：用于保全派驻模式，可以点击神秘代码输入框右侧的向下小箭头来选择内置作业，并且可以设置循环次数；</li>
<li>
<code>悖论模拟</code>：新增的专用于干员悖论模拟的场景，分为以下两种使用方式：
<ul>
<li>直接使用单次战斗：输入神秘代码后，在干员的悖论模拟入口，选择好技能，出现【开始模拟】按钮后，点击 MAA 的开始按钮；</li>
<li>多个干员连续作战：右键粘贴按钮可以粘贴作业集的神秘代码（或是勾选战斗列表依次输入每个干员的作业的神秘代码），然后在干员列表界面，点击 MAA 的开始按钮。</li>
</ul>
</li>
<li>
<code>其他活动</code>：兜底模式，不可使用战斗列表。</li>
</ul>
<p>现在，博士们可以直接使用悖论模拟的战斗列表功能完成所有悖论模拟作业，支持按职业找人、自动跳过未拥有的干员，并在战斗列表中直接显示干员名，真正实现“点一下，全都打完”~</p>
<div class="markdown-heading"><h4 class="heading-element">新内容支持</h4><a id="user-content-新内容支持" class="anchor" aria-label="Permalink: 新内容支持" href="#新内容支持"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>
<strong>争锋频道：蜜果城</strong> 入口适配（本质还是跑的青草城代码）</li>
<li>外服也同步适配了 <strong>新版终端界面</strong>
</li>
</ul>
<div class="markdown-heading"><h4 class="heading-element">其他优化</h4><a id="user-content-其他优化" class="anchor" aria-label="Permalink: 其他优化" href="#其他优化"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>自动战斗在关卡结束后增加了黑色返回按钮的检测，更加稳健</li>
<li>界面与交互细节继续优化，深色模式显示效果更自然</li>
</ul>
<hr>
<div class="markdown-heading"><h3 class="heading-element">[CN ONLY] Special Notice</h3><a id="user-content-cn-only-special-notice" class="anchor" aria-label="Permalink: [CN ONLY] Special Notice" href="#cn-only-special-notice"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>Due to a conflict between this event's code SS and the internal code for SideStory, the stage naming will use the format AveMujica-x (e.g., AveMujica-8). Please use this code when entering the stage manually or via CLI.</p>
<div class="markdown-heading"><h4 class="heading-element">Copilot Optimization</h4><a id="user-content-copilot-optimization" class="anchor" aria-label="Permalink: Copilot Optimization" href="#copilot-optimization"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>In this version, we've optimized the Copilot, allowing you to use it in more scenarios. Currently, MAA supports the following scenarios:</p>
<ul>
<li>
<code>Main Theme/Intermezzi/SideStory</code>: Basic mode. Note that navigation is only possible within the current chapter/page (i.e., in SideStory, you cannot switch between normal stages, EX stages, and S stages);</li>
<li>
<code>SSS</code>: For SSS mode. You can click the small downward arrow on the right side of the mysterious code input box to select built-in files, also you can set the number of loop times;</li>
<li>
<code>Paradox Simulation</code>: A newly added scenario specifically designed for operator paradox simulations, available in the following two usage methods:
<ul>
<li>Direct single battle usage: After entering the secret code, you need to navigate to the operator's paradox simulation entry point, select the skills, wait for the [Start Simulation] button to appear, then click MAA's start button to start;</li>
<li>Continuous battles for multiple operators: You need to rightclick the paste button to paste the mysterious code for the job set, or check the battle list checkbox and sequentially enter each operator's mysterious code for the operation, then click MAA's start button on the operator list interface.</li>
</ul>
</li>
<li>
<code>Other Events</code>: Fallback mode, battle list cannot be used.</li>
</ul>
<p>Now, Doctors can directly use the combat list feature in Paradox Simulation to complete all Paradox Simulation assignments. It supports filtering by profession, automatically skipping unowned Operators, and displaying Operator names directly in the combat list — truly achieving "one click, all done"~</p>
<div class="markdown-heading"><h4 class="heading-element">New Content Support</h4><a id="user-content-new-content-support" class="anchor" aria-label="Permalink: New Content Support" href="#new-content-support"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>[CN ONLY] <strong>Arena Channel: Honeydew</strong> entry (Use the same code for Green Grass City)</li>
<li>
<strong>New Terminal interface</strong> adaptation for global servers</li>
</ul>
<div class="markdown-heading"><h4 class="heading-element">Other Improvements</h4><a id="user-content-other-improvements" class="anchor" aria-label="Permalink: Other Improvements" href="#other-improvements"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>Added detection for the black return button after auto-battle ends, making runs more robust</li>
<li>UI and interaction polish — dark mode looks more natural</li>
</ul>
<hr>
<p>以下是详细内容：</p>
<div class="markdown-heading"><h2 class="heading-element">v5.24.2</h2><a id="user-content-v5242-1" class="anchor" aria-label="Permalink: v5.24.2" href="#v5242-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>适配 命运(AveMujica) 主题 (#13970) @weinibuliu</li>
<li>SideStory「无忧梦呓」导航 (#13969) @SherkeyXD</li>
<li>勾选 ｢下次公告更新前不再显示｣ 勾选框时不需要滚到底才能关闭公告 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>优化关卡验证逻辑，避免导入错误类型关卡时直接崩溃 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>肉鸽因模拟器卡顿偶现无法退出商店 @ABA2396</li>
<li>OF-1 无法切换分队 @status102</li>
<li>蜜果城模拟器卡顿时可能无法返回主界面 @Windsland52</li>
<li>八幡海铃识别错误 @Saratoga-Official</li>
<li>选技能可能会点到技能范围 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>关卡小提示改用 Value @ABA2396</li>
<li>调整日志输出格式 @ABA2396</li>
<li>悖论模拟选技能改用固定位置，避免透明背景影响 @ABA2396</li>
</ul>
<div class="markdown-heading"><h2 class="heading-element">v5.24.1</h2><a id="user-content-v5241" class="anchor" aria-label="Permalink: v5.24.1" href="#v5241"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-1" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>适配 悬想(界园肉鸽) 主题 (#13948) @weinibuliu</li>
<li>繁中服「視相」主題介面 (#13947) @momomochi987</li>
<li>悖论通关后自动取消勾选，遇到战斗失败的关卡时停止 (#13963) @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-1" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>日志记录增加 ClassName 输出，debug 模式下属性切换新增反引号显示 @ABA2396</li>
<li>优化 Copilot 列表验证逻辑，提高性能 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-1" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>自动编队后续追加自定干员失败 @status102</li>
<li>错误的关卡名可能导致验证崩溃 @ABA2396</li>
<li>公告重复点击时不会前置窗口 @ABA2396</li>
<li>战斗列表无法进入 1/2 星干员悖论 @ABA2396</li>
<li>悖论模拟战斗列表页尾干员错位 @ABA2396</li>
<li>空作业列表点开始崩溃 @status102</li>
<li>繁中服薩米肉鴿第五層名稱 (#13961) @momomochi987</li>
<li>EN not picking up Trade Orders @Constrat</li>
<li>IS5 EN StageRefresh not working, updated template @Constrat</li>
<li>IS2 and IS3 not starting for EN @Constrat</li>
<li>update Infrast templates for EN @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修正文档中的部分错误 (#13923) @lucienshawls</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other-1" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>将 ｢掉线时自动重连｣ 从 ｢运行设置｣ 移到 ｢刷理智设置｣ 中 @ABA2396</li>
<li>将 ｢自动肉鸽在战斗结束前延迟停止动作｣ 从 ｢运行设置｣ 移到 ｢肉鸽设置｣ 中 @ABA2396</li>
<li>繁中服「銀心湖列車」復刻活動導航 (#13945) @momomochi987</li>
<li>调整公告日志记录 @ABA2396</li>
<li>提取 isBuildOutputFolder @ABA2396</li>
<li>编译目录下不检查 dll @ABA2396</li>
<li>长草任务运行状态 (#13928) @status102</li>
<li>简化 Split @ABA2396</li>
<li>OperatorType -&gt; OperatorRole @status102</li>
<li>JP ocr fix (#13938) @Manicsteiner</li>
<li>i18n @Constrat @Manicsteiner</li>
</ul>
<div class="markdown-heading"><h2 class="heading-element">v5.24.0</h2><a id="user-content-v5240" class="anchor" aria-label="Permalink: v5.24.0" href="#v5240"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-2" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>悖论模拟战斗列表通过职业找人 @ABA2396</li>
<li>悖论模拟战斗列表支持跳过未拥有的干员 @ABA2396</li>
<li>战斗列表悖论模拟关卡名转为干员名 @ABA2396</li>
<li>支持一键悖论模拟 (#13893) @status102 @Constrat @Burnside999 @momomochi987 @HX3N @Manicsteiner @ABA2396</li>
<li>争锋频道：蜜果城 @ABA2396</li>
<li>mac 支持蜜果城 @ABA2396</li>
<li>调整战斗列表提示描述 @ABA2396</li>
<li>远程通知添加 <code>[MAA]</code> 前缀 @ABA2396</li>
<li>加个启动提醒 @ABA2396</li>
<li>在启动时检测额外的 DLL 文件 (#13850) @Rbqwow @ABA2396</li>
<li>自动战斗关卡结束后增加识别使用黑色返回按钮的检测 @status102</li>
<li>更新源为海外源时隐藏 Mirror酱 CDK 输入框 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-2" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>覆盖 ThirdlyTextBrush，优化深色模式下的显示效果 @ABA2396</li>
<li>任务 baseTask @status102</li>
<li>重构自动战斗战斗列表 (#13852) @status102</li>
<li>更新 CsWin32 @ABA2396</li>
<li>ToastNotification 重构 @ABA2396</li>
<li>向战斗队列中添加 SSS 作业时追加错误输出 @status102</li>
<li>limit codeql run only to source code (#13802) @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-2" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>悖论模拟单文件无法使用 @ABA2396</li>
<li>关卡名下划线被解释成 CheckBox 访问键 @ABA2396</li>
<li>勾八导航乱写 @ABA2396</li>
<li>自动战斗界面 Idle setter 限制 @status102</li>
<li>自动战斗-战斗列表使用错误的作业战斗 @status102</li>
<li>信用购物有时候点不掉危机合约支援界面 @ABA2396</li>
<li>ServerChan 未使用通用 httpService @ABA2396</li>
<li>错误清除 _tasksStatus 的时机 @ABA2396</li>
<li>肉鸽入口等待 ocr 识别错误 @ABA2396</li>
<li>界园肉鸽商店钱包余额ocr roi @status102</li>
<li>自动战斗-战斗列表<code>突袭</code>提示显示在运行期显示效果 @status102</li>
<li>不再点击停止任务时移除存储的 TaskId @status102</li>
<li>繁中服薩米肉鴿第四層名稱 (#13846) @momomochi987</li>
<li>肉鸽投资存款不变重试 20 次退出 @status102</li>
<li>required version 显示错误 @ABA2396</li>
<li>会客室换班失败（如选人过程中弹出线索交流完成）时重开任务 @ABA2396</li>
<li>肉鸽开局招募在无开局干员时, 无法识别两招募的左侧位 @status102</li>
<li>千古鸭帝进战斗 @Saratoga-Official</li>
<li>日服的萨卡兹第五层怎么全 jb 改成 exit 了 @ABA2396</li>
<li>自动战斗干员编队状态; 修复编队中干员属性未达标时反复报错; 缺少干员输出时, 干员组内干员打平输出 (#13795) @status102</li>
<li>修正生息演算中 "丰饶灌木林" 的 OCR 识别 (#13825) @Alan-Charred</li>
<li>资源更新文件处理 @hguandl</li>
<li>萨卡兹肉鸽因动画延时偶发无法领取去伪存真合成物品 @ABA2396</li>
<li>萨米投资进二层会卡在预见密文板 @ABA2396</li>
<li>CrownSlayer -&gt; Crownslayer for EN @Constrat</li>
<li>RoguelikeDialogSkip for EN @Constrat</li>
<li>BattleQuickFormationExpandRole text ocr @Constrat</li>
<li>OfficeMini template for EN @Constrat</li>
<li>OfficeMini template for EN @Constrat</li>
<li>ROI and text for EA YostarEN @Constrat</li>
<li>YostarEN text render template changes @Constrat</li>
<li>var type @status102</li>
<li>YostarKR EA navigation @HX3N</li>
<li>filters @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other-2" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other-2"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>整合枚举类 OperProfession 和 Role (#13914) @soundofautumn</li>
<li>悖论模拟使用多任务流程 @status102</li>
<li>移除MaaCore不再支持的自动战斗作业代码解析 @status102</li>
<li>删掉 core 的联网功能 @ABA2396</li>
<li>core 删除 cpr @ABA2396</li>
<li>dll 检测排除带 maa 的 dll @ABA2396</li>
<li>自动战斗模组错误本地化 &amp; 移除多余的行末空格 (#13800) @soundofautumn @Constrat @HX3N</li>
<li>调整小游戏内容顺序 @ABA2396</li>
<li>修改 RA 和肉鸽的进入终端等待时间 @ABA2396</li>
<li>调整萨卡兹，界园的古米精二优先度 @Saratoga-Official</li>
<li>修改备份文件写入时间 @ABA2396</li>
<li>关机/休眠/睡眠 统一调用 PowerManagement @ABA2396</li>
<li>调整 GetModuleFileName 判断 @ABA2396</li>
<li>移除未使用的 container @ABA2396</li>
<li>mumu 使用 7555 端口时禁用 Index 检测，添加日志警告 @ABA2396</li>
<li>file header @status102</li>
<li>自动编队助战的确实干员读取 @status102</li>
<li>加点肉鸽事件 fallback 前延迟，可能减轻点网络波动影响 @ABA2396</li>
<li>自动战斗不再使用 <code>need_navigate</code> 字段作为导航启用开关, 而是直接使用 <code>navigate_name</code> 字段 @status102</li>
<li>调整技能截图判断 @ABA2396</li>
<li>YostarEN updated main stage navigation (#13906) @Constrat</li>
<li>Give new line for English downloading from @Constrat</li>
<li>YostarJP remove old navigation (#13905) @Manicsteiner</li>
<li>YostarJP/KR new main stage navigation and ocr fix @Manicsteiner @HX3N</li>
<li>A single-line comment within C# code is not preceded by a blank line. @ABA2396</li>
<li>A C# partial element is missing a documentation header. @ABA2396</li>
<li>An item within a C# enumeration is missing an Xml documentation header. @ABA2396</li>
<li>A C# method, constructor, delegate or indexer element is missing documentation for one or more of its parameters. @ABA2396</li>
<li>The XML header documentation for a C# element is missing a tag. @ABA2396</li>
<li>Copyright 2025 @ABA2396</li>
<li>Update localization strings for Mini Game section @AnnAngela</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v5.24.1...v5.24.2">v5.24.1 -&gt; v5.24.2</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
]]></description>
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        <item>
            <title>v5.24.1</title>
            <pubDate>Wed, 03 Sep 2025 17:15:22 +0000</pubDate>
            <sparkle:version>699</sparkle:version>
            <sparkle:shortVersionString>v5.24.1</sparkle:shortVersionString>
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            <description><![CDATA[<div class="markdown-heading"><h2 class="heading-element">v5.24.1</h2><a id="user-content-v5241" class="anchor" aria-label="Permalink: v5.24.1" href="#v5241"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">功能进化 | Highlight</h3><a id="user-content-功能进化--highlight" class="anchor" aria-label="Permalink: 功能进化 | Highlight" href="#功能进化--highlight"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>本次更新继续扩展自动化能力，一起来看看吧</p>
<div class="markdown-heading"><h4 class="heading-element">自动战斗优化</h4><a id="user-content-自动战斗优化" class="anchor" aria-label="Permalink: 自动战斗优化" href="#自动战斗优化"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>这个版本我们优化了自动战斗功能，现在你可以在更多的场景下使用自动战斗功能。目前 MAA 支持以下场景：</p>
<ul>
<li>
<code>主线/故事集/SideStory</code>：基础模式，注意只能在当前章节/页面内导航（即 SS 里不能用于切换普通关、EX 关和 S 关）；</li>
<li>
<code>保全派驻</code>：用于保全派驻模式，可以点击神秘代码输入框右侧的向下小箭头来选择内置作业，并且可以设置循环次数；</li>
<li>
<code>悖论模拟</code>：新增的专用于干员悖论模拟的场景，分为以下两种使用方式：
<ul>
<li>直接使用单次战斗：输入神秘代码后，在干员的悖论模拟入口，选择好技能，出现【开始模拟】按钮后，点击 MAA 的开始按钮；</li>
<li>多个干员连续作战：右键粘贴按钮可以粘贴作业集的神秘代码（或是勾选战斗列表依次输入每个干员的作业的神秘代码），然后在干员列表界面，点击 MAA 的开始按钮。</li>
</ul>
</li>
<li>
<code>其他活动</code>：兜底模式，不可使用战斗列表。</li>
</ul>
<p>现在，博士们可以直接使用悖论模拟的战斗列表功能完成所有悖论模拟作业，支持按职业找人、自动跳过未拥有的干员，并在战斗列表中直接显示干员名，真正实现“点一下，全都打完”~</p>
<div class="markdown-heading"><h4 class="heading-element">新内容支持</h4><a id="user-content-新内容支持" class="anchor" aria-label="Permalink: 新内容支持" href="#新内容支持"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>
<strong>争锋频道：蜜果城</strong> 入口适配（本质还是跑的青草城代码）</li>
<li>外服也同步适配了 <strong>新版终端界面</strong>
</li>
</ul>
<div class="markdown-heading"><h4 class="heading-element">其他优化</h4><a id="user-content-其他优化" class="anchor" aria-label="Permalink: 其他优化" href="#其他优化"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>自动战斗在关卡结束后增加了黑色返回按钮的检测，更加稳健</li>
<li>界面与交互细节继续优化，深色模式显示效果更自然</li>
</ul>
<hr>
<div class="markdown-heading"><h4 class="heading-element">Copilot Optimization</h4><a id="user-content-copilot-optimization" class="anchor" aria-label="Permalink: Copilot Optimization" href="#copilot-optimization"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<p>In this version, we've optimized the Copilot, allowing you to use it in more scenarios. Currently, MAA supports the following scenarios:</p>
<ul>
<li>
<code>Main Theme/Intermezzi/SideStory</code>: Basic mode. Note that navigation is only possible within the current chapter/page (i.e., in SideStory, you cannot switch between normal stages, EX stages, and S stages);</li>
<li>
<code>SSS</code>: For SSS mode. You can click the small downward arrow on the right side of the mysterious code input box to select built-in files, also you can set the number of loop times;</li>
<li>
<code>Paradox Simulation</code>: A newly added scenario specifically designed for operator paradox simulations, available in the following two usage methods:
<ul>
<li>Direct single battle usage: After entering the secret code, you need to navigate to the operator's paradox simulation entry point, select the skills, wait for the [Start Simulation] button to appear, then click MAA's start button to start;</li>
<li>Continuous battles for multiple operators: You need to rightclick the paste button to paste the mysterious code for the job set, or check the battle list checkbox and sequentially enter each operator's mysterious code for the operation, then click MAA's start button on the operator list interface.</li>
</ul>
</li>
<li>
<code>Other Events</code>: Fallback mode, battle list cannot be used.</li>
</ul>
<p>Now, Doctors can directly use the combat list feature in Paradox Simulation to complete all Paradox Simulation assignments. It supports filtering by profession, automatically skipping unowned Operators, and displaying Operator names directly in the combat list — truly achieving "one click, all done"~</p>
<div class="markdown-heading"><h4 class="heading-element">New Content Support</h4><a id="user-content-new-content-support" class="anchor" aria-label="Permalink: New Content Support" href="#new-content-support"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>[CN ONLY] <strong>Arena Channel: Honeydew</strong> entry (Use the same code for Green Grass City)</li>
<li>
<strong>New Terminal interface</strong> adaptation for global servers</li>
</ul>
<div class="markdown-heading"><h4 class="heading-element">Other Improvements</h4><a id="user-content-other-improvements" class="anchor" aria-label="Permalink: Other Improvements" href="#other-improvements"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>Added detection for the black return button after auto-battle ends, making runs more robust</li>
<li>UI and interaction polish — dark mode looks more natural</li>
</ul>
<hr>
<p>以下是详细内容：</p>
<div class="markdown-heading"><h2 class="heading-element">v5.24.1</h2><a id="user-content-v5241-1" class="anchor" aria-label="Permalink: v5.24.1" href="#v5241-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>适配 悬想(界园肉鸽) 主题 (#13948) @weinibuliu</li>
<li>繁中服「視相」主題介面 (#13947) @momomochi987</li>
<li>悖论通关后自动取消勾选，遇到战斗失败的关卡时停止 (#13963) @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>日志记录增加 ClassName 输出，debug 模式下属性切换新增反引号显示 @ABA2396</li>
<li>优化 Copilot 列表验证逻辑，提高性能 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>自动编队后续追加自定干员失败 @status102</li>
<li>错误的关卡名可能导致验证崩溃 @ABA2396</li>
<li>公告重复点击时不会前置窗口 @ABA2396</li>
<li>战斗列表无法进入 1/2 星干员悖论 @ABA2396</li>
<li>悖论模拟战斗列表页尾干员错位 @ABA2396</li>
<li>空作业列表点开始崩溃 @status102</li>
<li>繁中服薩米肉鴿第五層名稱 (#13961) @momomochi987</li>
<li>EN not picking up Trade Orders @Constrat</li>
<li>IS5 EN StageRefresh not working, updated template @Constrat</li>
<li>IS2 and IS3 not starting for EN @Constrat</li>
<li>update Infrast templates for EN @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">文档 | Docs</h3><a id="user-content-文档--docs" class="anchor" aria-label="Permalink: 文档 | Docs" href="#文档--docs"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>修正文档中的部分错误 (#13923) @lucienshawls</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>将 ｢掉线时自动重连｣ 从 ｢运行设置｣ 移到 ｢刷理智设置｣ 中 @ABA2396</li>
<li>将 ｢自动肉鸽在战斗结束前延迟停止动作｣ 从 ｢运行设置｣ 移到 ｢肉鸽设置｣ 中 @ABA2396</li>
<li>繁中服「銀心湖列車」復刻活動導航 (#13945) @momomochi987</li>
<li>调整公告日志记录 @ABA2396</li>
<li>提取 isBuildOutputFolder @ABA2396</li>
<li>编译目录下不检查 dll @ABA2396</li>
<li>长草任务运行状态 (#13928) @status102</li>
<li>简化 Split @ABA2396</li>
<li>OperatorType -&gt; OperatorRole @status102</li>
<li>JP ocr fix (#13938) @Manicsteiner</li>
<li>i18n @Constrat @Manicsteiner</li>
</ul>
<div class="markdown-heading"><h2 class="heading-element">v5.24.0</h2><a id="user-content-v5240" class="anchor" aria-label="Permalink: v5.24.0" href="#v5240"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<div class="markdown-heading"><h3 class="heading-element">新增 | New</h3><a id="user-content-新增--new-1" class="anchor" aria-label="Permalink: 新增 | New" href="#新增--new-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>悖论模拟战斗列表通过职业找人 @ABA2396</li>
<li>悖论模拟战斗列表支持跳过未拥有的干员 @ABA2396</li>
<li>战斗列表悖论模拟关卡名转为干员名 @ABA2396</li>
<li>支持一键悖论模拟 (#13893) @status102 @Constrat @Burnside999 @momomochi987 @HX3N @Manicsteiner @ABA2396</li>
<li>争锋频道：蜜果城 @ABA2396</li>
<li>mac 支持蜜果城 @ABA2396</li>
<li>调整战斗列表提示描述 @ABA2396</li>
<li>远程通知添加 <code>[MAA]</code> 前缀 @ABA2396</li>
<li>加个启动提醒 @ABA2396</li>
<li>在启动时检测额外的 DLL 文件 (#13850) @Rbqwow @ABA2396</li>
<li>自动战斗关卡结束后增加识别使用黑色返回按钮的检测 @status102</li>
<li>更新源为海外源时隐藏 Mirror酱 CDK 输入框 @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">改进 | Improved</h3><a id="user-content-改进--improved-1" class="anchor" aria-label="Permalink: 改进 | Improved" href="#改进--improved-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>覆盖 ThirdlyTextBrush，优化深色模式下的显示效果 @ABA2396</li>
<li>任务 baseTask @status102</li>
<li>重构自动战斗战斗列表 (#13852) @status102</li>
<li>更新 CsWin32 @ABA2396</li>
<li>ToastNotification 重构 @ABA2396</li>
<li>向战斗队列中添加 SSS 作业时追加错误输出 @status102</li>
<li>limit codeql run only to source code (#13802) @Constrat</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">修复 | Fix</h3><a id="user-content-修复--fix-1" class="anchor" aria-label="Permalink: 修复 | Fix" href="#修复--fix-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>悖论模拟单文件无法使用 @ABA2396</li>
<li>关卡名下划线被解释成 CheckBox 访问键 @ABA2396</li>
<li>勾八导航乱写 @ABA2396</li>
<li>自动战斗界面 Idle setter 限制 @status102</li>
<li>自动战斗-战斗列表使用错误的作业战斗 @status102</li>
<li>信用购物有时候点不掉危机合约支援界面 @ABA2396</li>
<li>ServerChan 未使用通用 httpService @ABA2396</li>
<li>错误清除 _tasksStatus 的时机 @ABA2396</li>
<li>肉鸽入口等待 ocr 识别错误 @ABA2396</li>
<li>界园肉鸽商店钱包余额ocr roi @status102</li>
<li>自动战斗-战斗列表<code>突袭</code>提示显示在运行期显示效果 @status102</li>
<li>不再点击停止任务时移除存储的 TaskId @status102</li>
<li>繁中服薩米肉鴿第四層名稱 (#13846) @momomochi987</li>
<li>肉鸽投资存款不变重试 20 次退出 @status102</li>
<li>required version 显示错误 @ABA2396</li>
<li>会客室换班失败（如选人过程中弹出线索交流完成）时重开任务 @ABA2396</li>
<li>肉鸽开局招募在无开局干员时, 无法识别两招募的左侧位 @status102</li>
<li>千古鸭帝进战斗 @Saratoga-Official</li>
<li>日服的萨卡兹第五层怎么全 jb 改成 exit 了 @ABA2396</li>
<li>自动战斗干员编队状态; 修复编队中干员属性未达标时反复报错; 缺少干员输出时, 干员组内干员打平输出 (#13795) @status102</li>
<li>修正生息演算中 "丰饶灌木林" 的 OCR 识别 (#13825) @Alan-Charred</li>
<li>资源更新文件处理 @hguandl</li>
<li>萨卡兹肉鸽因动画延时偶发无法领取去伪存真合成物品 @ABA2396</li>
<li>萨米投资进二层会卡在预见密文板 @ABA2396</li>
<li>CrownSlayer -&gt; Crownslayer for EN @Constrat</li>
<li>RoguelikeDialogSkip for EN @Constrat</li>
<li>BattleQuickFormationExpandRole text ocr @Constrat</li>
<li>OfficeMini template for EN @Constrat</li>
<li>OfficeMini template for EN @Constrat</li>
<li>ROI and text for EA YostarEN @Constrat</li>
<li>YostarEN text render template changes @Constrat</li>
<li>var type @status102</li>
<li>YostarKR EA navigation @HX3N</li>
<li>filters @ABA2396</li>
</ul>
<div class="markdown-heading"><h3 class="heading-element">其他 | Other</h3><a id="user-content-其他--other-1" class="anchor" aria-label="Permalink: 其他 | Other" href="#其他--other-1"><span aria-hidden="true" class="octicon octicon-link"></span></a></div>
<ul>
<li>整合枚举类 OperProfession 和 Role (#13914) @soundofautumn</li>
<li>悖论模拟使用多任务流程 @status102</li>
<li>移除MaaCore不再支持的自动战斗作业代码解析 @status102</li>
<li>删掉 core 的联网功能 @ABA2396</li>
<li>core 删除 cpr @ABA2396</li>
<li>dll 检测排除带 maa 的 dll @ABA2396</li>
<li>自动战斗模组错误本地化 &amp; 移除多余的行末空格 (#13800) @soundofautumn @Constrat @HX3N</li>
<li>调整小游戏内容顺序 @ABA2396</li>
<li>修改 RA 和肉鸽的进入终端等待时间 @ABA2396</li>
<li>调整萨卡兹，界园的古米精二优先度 @Saratoga-Official</li>
<li>修改备份文件写入时间 @ABA2396</li>
<li>关机/休眠/睡眠 统一调用 PowerManagement @ABA2396</li>
<li>调整 GetModuleFileName 判断 @ABA2396</li>
<li>移除未使用的 container @ABA2396</li>
<li>mumu 使用 7555 端口时禁用 Index 检测，添加日志警告 @ABA2396</li>
<li>file header @status102</li>
<li>自动编队助战的确实干员读取 @status102</li>
<li>加点肉鸽事件 fallback 前延迟，可能减轻点网络波动影响 @ABA2396</li>
<li>自动战斗不再使用 <code>need_navigate</code> 字段作为导航启用开关, 而是直接使用 <code>navigate_name</code> 字段 @status102</li>
<li>调整技能截图判断 @ABA2396</li>
<li>YostarEN updated main stage navigation (#13906) @Constrat</li>
<li>Give new line for English downloading from @Constrat</li>
<li>YostarJP remove old navigation (#13905) @Manicsteiner</li>
<li>YostarJP/KR new main stage navigation and ocr fix @Manicsteiner @HX3N</li>
<li>A single-line comment within C# code is not preceded by a blank line. @ABA2396</li>
<li>A C# partial element is missing a documentation header. @ABA2396</li>
<li>An item within a C# enumeration is missing an Xml documentation header. @ABA2396</li>
<li>A C# method, constructor, delegate or indexer element is missing documentation for one or more of its parameters. @ABA2396</li>
<li>The XML header documentation for a C# element is missing a tag. @ABA2396</li>
<li>Copyright 2025 @ABA2396</li>
<li>Update localization strings for Mini Game section @AnnAngela</li>
</ul>
<p><strong>Full Changelog</strong>: <a href="https://github.com/MaaAssistantArknights/MaaAssistantArknights/compare/v5.24.0...v5.24.1">v5.24.0 -&gt; v5.24.1</a></p>
<p><a href="https://mirrorchyan.com/zh/projects?rid=MAA&amp;source=maagh-release" rel="nofollow">已有 Mirror酱 CDK？前往 Mirror酱 高速下载</a></p>
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